Cone of Cold
- Level & School
- 5th-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a small crystal or glass cone)
- Duration
- Instantaneous
- Classes
- Druid, Sorcerer, Wizard
You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
- Level & School
- 5th-level evocation
- Casting Time
- Action
- Range
- Self (60-foot cone)
- Components
- V, S, M (a small crystal or glass cone)
- Duration
- Instantaneous
- Classes
- Sorcerer, Wizard
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.
A creature killed by this spell becomes a frozen statue until it thaws.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Cone of Cold 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version adds Druid as a class, clarifies the cone originates from the caster, and rephrases the description. The damage increase wording is simplified; mechanically, both versions deal 8d8 cold damage with a 1d8 increase per slot level above 5. No significant mechanical differences in damage or effects.