Death Ward
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- 8 hours
- Classes
- Cleric, Paladin
You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 Hit Points before the spell ends, the target instead drops to 1 Hit Point, and the spell ends.
If the spell is still in effect when the target is subjected to an effect that would kill it instantly without dealing damage, that effect is negated against the target, and the spell ends.
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- 8 hours
- Classes
- Cleric, Paladin
You touch a creature and grant it a measure of protection from death.
The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.
If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.
Death Ward 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version specifies "before the spell ends" for dropping to 0 hit points, clarifying timing; otherwise, mechanics are the same. No significant mechanical differences are present.
Spells similar to Death Ward
Aura of Life
Both provide protective benefits to a creature while enhancing their survivability against death.Greater Restoration
Both are abjuration spells that remove debilitating conditions and can restore health or protect against death.Beacon of Hope
Both provide boosts to saving throws and maximize healing, enhancing the target's survivability.Healing Word
Both provide healing to a target and can be cast through touch, helping keep targets alive.Cure Wounds
Both healing spells restore hit points and are beneficial for preventing a target from dropping to 0 hit points.