Death Ward
2024 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- 8 hours
- Classes
- Cleric, Paladin
- Source
- Player's Handbook (2024)
You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 Hit Points before the spell ends, the target instead drops to 1 Hit Point, and the spell ends.
If the spell is still in effect when the target is subjected to an effect that would kill it instantly without dealing damage, that effect is negated against the target, and the spell ends.
2014 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- 8 hours
- Classes
- Cleric, Paladin
- Source
- Player's Handbook (2014)
You touch a creature and grant it a measure of protection from death.
The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.
If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.
Death Ward 5.5e 2024 vs. 5e 2014 edition differences
Death Ward popularity
How popular is Death Ward? It is a commonly found spell in the game, and is chosen above nearly all other options when available. This spell is a widely sought-after option.
- #1 picked level 4 Cleric spell
- #3 picked level 4 Paladin spell
- Top 25% of all level 4 spells
- Top 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Death Ward
Aid 2nd-level abjuration
Both are long-lasting touch-range blessings from the same class lists that improve a creature's ability to withstand being dropped.
Players prefer Death Ward over Aid
Aura of Life 4th-level abjuration
Like Death Ward, it is a cleric and paladin protection spell that helps allies survive lethal effects, though it radiates from the caster.
Players prefer Death Ward over Aura of Life
Warding Bond 2nd-level abjuration
This touch-based abjuration also protects one ally from incoming danger and is available to both clerics and paladins.
Players prefer Death Ward over Warding Bond
Shield of Faith 1st-level abjuration
Both are cleric and paladin defensive buffs placed on an ally to reduce the chance that combat will overwhelm them.
Players prefer Death Ward over Shield of Faith
Circle of Power 5th-level abjuration
It provides powerful magical defense against hostile effects for multiple allies, serving a similar preventive role at a higher level.
Players prefer Death Ward over Circle of Power
Stoneskin 4th-level transmutation
The spells share a touch target, extended defensive duration, and the goal of keeping a vulnerable creature alive under attack.
Players prefer Death Ward over Stoneskin