Death Ward
2024 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- 8 hours
- Classes
- Cleric, Paladin
You touch a creature and grant it a measure of protection from death. The first time the target would drop to 0 Hit Points before the spell ends, the target instead drops to 1 Hit Point, and the spell ends.
If the spell is still in effect when the target is subjected to an effect that would kill it instantly without dealing damage, that effect is negated against the target, and the spell ends.
2014 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- 8 hours
- Classes
- Cleric, Paladin
You touch a creature and grant it a measure of protection from death.
The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.
If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.
Death Ward 5.5e 2024 vs. 5e 2014 edition differences
Death Ward popularity
Death Ward is a commonly chosen level 4 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 4 Cleric spell
- Bottom 25% level 4 Paladin spell
Spells similar to Death Ward
Warding Bond 2nd-level abjuration
Both are abjuration protections you cast by touch to shield an ally from harm for a duration.
Aura of Life 4th-level abjuration
It’s a same-level cleric/paladin defensive aura that actively prevents lethal outcomes and helps keep allies alive.
Aid 2nd-level abjuration
Although lower level, it grants lasting hit point buffer to allies and is used for long-duration frontline preservation.
False Life 1st-level necromancy
This spell provides an immediate hit point buffer like Death Ward’s single-use protection, functionally reducing the chance of death.
Beacon of Hope 3rd-level abjuration
It boosts and stabilizes healing recipients so they’re far less likely to be dropped to zero hit points during its effect.