Healing Word
2024 Rules
- Level & School
- 1st-level abjuration
- Casting Time
- Bonus action
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Druid
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Bonus action
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Druid
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Healing Word 5.5e 2024 vs. 5e 2014 edition differences
Healing Word popularity
Healing Word is one of the most popular level 1 spells in the game. Choosing it adds a D&D staple to your spellbook.
- #3 most popular level 1 Bard spell
- #3 most popular level 1 Cleric spell
- #3 most popular level 1 Druid spell
Spells similar to Healing Word
Mass Healing Word 3rd-level abjuration
It’s the direct higher‑level version of this spell: a bonus‑action, ranged heal used by the same classes that scales to affect multiple allies at once.
Cure Wounds 1st-level abjuration
A same‑tier, single‑target healing spell used by the same classes that differs mainly in range and action economy.
Prayer of Healing 2nd-level abjuration
A party healing option from the same tradition that trades a bonus action and single target for an area heal at one level higher.
Goodberry 1st-level conjuration
A level‑1 nature‑aligned healing option that gives small, repeatable healing resources and is commonly picked by the same kinds of casters.
Aura of Vitality 3rd-level abjuration
Provides repeated bonus‑action healing over time and serves a similar tactical niche of keeping allies up during combat, though at a higher level and with concentration.