Draconic Transformation
2014 Rules
- Level & School
- 7th-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S, M (a statuette of a dragon, worth at least 500 gp)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
- Source
- Fizban's Treasury of Dragons
With a roar, you draw on the magic of dragons to transform yourself, taking on draconic features. You gain the following benefits until the spell ends:
- Blindsight. You have blindsight with a range of 30 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature, unless the creature successfully hides from you.
- Breath Weapon. When you cast this spell, and as a bonus action on subsequent turns for the duration, you can exhale shimmering energy in a 60-foot cone. Each creature in that area must make a Dexterity saving throw, taking 6d8 force damage on a failed save, or half as much damage on a successful one.
- Wings. Incorporeal wings sprout from your back, giving you a flying speed of 60 feet.
Draconic Transformation 5.5e 2024 vs. 5e 2014 edition differences
Draconic Transformation is currently only available in the 2014 edition.
Draconic Transformation popularity
How popular is Draconic Transformation? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Top 50% of all level 7 spells
- Bottom 50% picked level 7 Wizard spell
- Bottom 50% picked level 7 Druid spell
- Bottom 25% of all 5e spells
- Bottom 25% picked level 7 Sorcerer spell
Read about how this popularity data is calculated.
Spells similar to Draconic Transformation
Fly 3rd-level transmutation
Although much simpler, it shares the spell's central tactical payoff of granting sustained three-dimensional movement.
Players prefer Fly over Draconic Transformation
Guardian of Nature 4th-level transmutation
This self-directed transmutation similarly improves a caster's senses, mobility, and offensive capability for the duration.
Players prefer Guardian of Nature over Draconic Transformation
Tenser's Transformation 6th-level transmutation
Both turn the caster into a stronger combat presence through a high-level, sustained self-enhancement.
Players prefer Draconic Transformation over Tenser's Transformation
Tasha's Otherworldly Guise 6th-level transmutation
Both are concentration-based self-transformations that grant major combat benefits, enhanced movement, and ongoing bonus-action options.
Players prefer Draconic Transformation over Tasha's Otherworldly Guise
Investiture of Wind 6th-level transmutation
A self-only concentration spell that provides powerful aerial movement and repeatable area effects is closely aligned.
Players prefer Draconic Transformation over Investiture of Wind
Investiture of Stone 6th-level transmutation
Its prolonged self-transmutation combines defensive benefits with unusual movement and battlefield advantages.
Players prefer Draconic Transformation over Investiture of Stone