Tasha's Otherworldly Guise
2014 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S, M (an object engraved with a symbol of the Outer Planes, worth at least 500 gp)
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Tasha's Cauldron of Everything
Uttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until the spell ends:
- You are immune to fire and poison damage (Lower Planes) or radiant and necrotic damage (Upper Planes).
- You are immune to the poisoned condition (Lower Planes) or the charmed condition (Upper Planes).
- Spectral wings appear on your back, giving you a flying speed of 40 feet.
- You have a +2 bonus to AC.
- All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that lets you attack more than once when you take the Attack action on your turn.
Tasha's Otherworldly Guise 5.5e 2024 vs. 5e 2014 edition differences
Tasha's Otherworldly Guise is currently only available in the 2014 edition.
Tasha's Otherworldly Guise popularity
How popular is Tasha's Otherworldly Guise? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.
- Bottom 50% picked level 6 Warlock spell
- Bottom 25% of all level 6 spells
- Bottom 25% picked level 6 Sorcerer spell
- Bottom 25% picked level 6 Wizard spell
- Bottom 10% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Tasha's Otherworldly Guise
Fly 3rd-level transmutation
It shares the same flying combat use case, letting a caster reposition freely while remaining self-protective.
Players prefer Fly over Tasha's Otherworldly Guise
Haste 3rd-level transmutation
Both spells are short-duration combat buffs that improve your speed, defenses, and overall turn efficiency.
Players prefer Haste over Tasha's Otherworldly Guise
Alter Self 2nd-level transmutation
Like the target spell, it is a personal transformation with a transmuting, self-buff feel and strong class overlap.
Players prefer Alter Self over Tasha's Otherworldly Guise
Draconic Transformation 7th-level transmutation
It’s another self-centered transformation that boosts combat power, grants flight, and rewards staying in the thick of battle.
Players prefer Draconic Transformation over Tasha's Otherworldly Guise
Tenser's Transformation 6th-level transmutation
This spell also turns the caster into a much stronger front-line threat, trading a normal turn for a burst of martial performance.