Guardian of Nature
2014 Rules
- Level & School
- 4th-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Druid, Ranger
- Source
- Xanathar's Guide to Everything
A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.
Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
- Your walking speed increases by 10 feet.
- You gain darkvision with a range of 120 feet.
- You make Strength-based attack rolls with advantage.
- Your melee weapon attacks deal an extra 1d6 force damage on a hit.
Great Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:
- You gain 10 temporary hit points.
- You make Constitution saving throws with advantage.
- You make Dexterity- and Wisdom-based attack rolls with advantage.
- While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.
Guardian of Nature 5.5e 2024 vs. 5e 2014 edition differences
Guardian of Nature is currently only available in the 2014 edition.
Guardian of Nature popularity
How popular is Guardian of Nature? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- Top 50% picked level 4 Druid spell
- Bottom 50% picked level 4 Ranger spell
- Bottom 50% of all level 4 spells
- Bottom 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Guardian of Nature
Haste 3rd-level transmutation
Like Guardian of Nature, it’s a concentration buff that sharply improves your combat performance and mobility for a minute.
Players prefer Haste over Guardian of Nature
Draconic Transformation 7th-level transmutation
Both spells wrap the caster in a powerful magical form and add a mix of offense, senses, and movement.
Players prefer Guardian of Nature over Draconic Transformation
Tasha's Otherworldly Guise 6th-level transmutation
It’s another self-only transformation that turns you into a stronger combatant for a short, concentrated burst.
Players prefer Guardian of Nature over Tasha's Otherworldly Guise
Investiture of Wind 6th-level transmutation
It similarly gives the caster an elemental combat form with improved movement and battlefield presence.
Players prefer Guardian of Nature over Investiture of Wind
Tenser's Transformation 6th-level transmutation
This is the closest pure “power yourself up and fight” spell, even though it belongs to a different class and higher level.