Guardian of Nature
2014 Rules
- Level & School
- 4th-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Druid, Ranger
- Source
- Xanathar's Guide to Everything
A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.
Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
- Your walking speed increases by 10 feet.
- You gain darkvision with a range of 120 feet.
- You make Strength-based attack rolls with advantage.
- Your melee weapon attacks deal an extra 1d6 force damage on a hit.
Great Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:
- You gain 10 temporary hit points.
- You make Constitution saving throws with advantage.
- You make Dexterity- and Wisdom-based attack rolls with advantage.
- While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.
Guardian of Nature 5.5e 2024 vs. 5e 2014 edition differences
Guardian of Nature is currently only available in the 2014 edition.
How popular is Guardian of Nature in 5e?
Guardian of Nature is the #42 most popular level 4 spell (of 60) and the #15 most picked level 4 Druid spell (of 25).
Among level 4 spells, Guardian of Nature ranks just below Elemental Bane and just above Mordenkainen's Private Sanctum in popularity.
- #422 (of 580) most popular 5e spell
- #42 (of 60) most popular level 4 spell
- #15 (of 25) most picked level 4 Druid spell
- #5 (of 8) most picked level 4 Ranger spell
Read about how this popularity data is calculated and see Guardian of Nature visualized with all 5e spells.
Spells similar to Guardian of Nature
Polymorph 4th-level transmutation
Like Guardian of Nature, it is a concentration-based transmutation that dramatically changes a creature's capabilities and can serve both defensive and tactical roles.
Players prefer Polymorph over Guardian of Nature
Tenser's Transformation 6th-level transmutation
It closely matches the spell's role as a concentration-powered self-buff that enhances martial effectiveness and durability.
Players prefer Tenser's Transformation over Guardian of Nature
Fount of Moonlight 4th-level evocation
This same-level druid spell is another self-focused concentration buff that improves a combatant's effectiveness and provides added resilience through its ongoing benefits.
Players prefer Fount of Moonlight over Guardian of Nature
Draconic Transformation 7th-level transmutation
This self-targeted transmutation also grants a powerful combat form with enhanced mobility and ongoing benefits while requiring concentration.
Players prefer Draconic Transformation over Guardian of Nature
Tasha's Otherworldly Guise 6th-level transmutation
Both spells transform the caster into a stronger supernatural combatant, improving movement and other combat capabilities for one minute.
Players prefer Guardian of Nature over Tasha's Otherworldly Guise
Stoneskin 4th-level transmutation
A same-level transmutation available to druids and rangers, it protects a creature for an extended duration while concentration is maintained.
Players prefer Guardian of Nature over Stoneskin