Elemental Weapon

  • Level & School
    3rd-level transmutation
  • Casting Time
    Action
  • Range
    Touch
  • Components
    V, S
  • Duration
    Concentration, up to 1 hour
  • Classes
    Druid, Paladin, Ranger

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

Using a Higher-Level Spell Slot. If you use a level 5-6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.

Elemental Weapon 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version clarifies that spell slots of level 5-6 grant +2 bonus and 2d4 damage, while 7+ grants +3 bonus and 3d4 damage, matching the 2014 version but with clearer wording. No significant mechanical differences are present.