Elemental Weapon

Level & School
3rd-level transmutation
Casting Time
Action
Range
Touch
Components
V, S
Duration
Concentration, up to 1 hour
Classes
Druid, Paladin, Ranger

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

Using a Higher-Level Spell Slot. If you use a level 5-6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.

Level & School
3rd-level transmutation
Casting Time
Action
Range
Touch
Components
V, S
Duration
Concentration, up to 1 hour
Classes
Druid, Paladin, Ranger

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.

Elemental Weapon 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version clarifies that spell slots of level 5-6 grant +2 bonus and 2d4 damage, while 7+ grants +3 bonus and 3d4 damage, matching the 2014 version but with clearer wording. No significant mechanical differences are present.

Spells similar to Elemental Weapon

  • Magic Weapon, 2nd-level transmutation

    It directly does what Elemental Weapon does except without choosing an element, turning a mundane weapon into a magic weapon that improves attack and damage.
  • Hunter's Mark, 1st-level divination

    Both are concentration buffs that add extra damage to a creature you hit for up to an hour and are staples for martial spellcasters like rangers.
  • Divine Favor, 1st-level transmutation

    This paladin spell grants a short-term, self-buff that adds extra damage to weapon attacks, making it similar in purpose and use to Elemental Weapon.
  • Crusader's Mantle, 3rd-level evocation

    It grants extra damage on weapon attacks for you and allies through a concentration effect, matching the tactical goal of boosting physical strikes.
  • Flame Blade, 2nd-level evocation

    Like Elemental Weapon, it produces or modifies a weapon to deal elemental damage while maintained by concentration and aimed at melee combat.