Elemental Weapon
2024 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, up to 1 hour
- Classes
- Druid, Paladin, Ranger
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
Using a Higher-Level Spell Slot. If you use a level 5-6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, up to 1 hour
- Classes
- Druid, Paladin, Ranger
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
Elemental Weapon 5.5e 2024 vs. 5e 2014 edition differences
Elemental Weapon popularity
Elemental Weapon is a commonly chosen level 3 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 3 Druid spell
- Bottom 50% level 3 Paladin spell
- Top 50% level 3 Ranger spell
Spells similar to Elemental Weapon
Magic Weapon 2nd-level transmutation
It directly does what Elemental Weapon does except without choosing an element, turning a mundane weapon into a magic weapon that improves attack and damage.
Hunter's Mark 1st-level divination
Both are concentration buffs that add extra damage to a creature you hit for up to an hour and are staples for martial spellcasters like rangers.
Divine Favor 1st-level transmutation
This paladin spell grants a short-term, self-buff that adds extra damage to weapon attacks, making it similar in purpose and use to Elemental Weapon.
Crusader's Mantle 3rd-level evocation
It grants extra damage on weapon attacks for you and allies through a concentration effect, matching the tactical goal of boosting physical strikes.
Flame Blade 2nd-level evocation
Like Elemental Weapon, it produces or modifies a weapon to deal elemental damage while maintained by concentration and aimed at melee combat.