Elemental Weapon

A
Damage

Elemental Weapon is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that turns a weapon into an elemental force, sharpening its strikes and adding acid, cold, fire, lightning, or thunder.

2024 Rules

Level & School
3rd-level transmutation
Casting Time
Action
Range
Touch
Components
V, S
Duration
Concentration, up to 1 hour
Classes
Druid, Paladin, Ranger

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

Using a Higher-Level Spell Slot. If you use a level 5-6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.

2014 Rules

Level & School
3rd-level transmutation
Casting Time
Action
Range
Touch
Components
V, S
Duration
Concentration, up to 1 hour
Classes
Druid, Paladin, Ranger

A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.

Elemental Weapon 5.5e 2024 vs. 5e 2014 edition differences

Effectively the same spell. The 2024 version is reworded but functions identically.

Elemental Weapon popularity

Elemental Weapon is a commonly chosen level 3 spell. Choosing it adds an established option to your spellbook.

Spells similar to Elemental Weapon

  • Magic Weapon 2nd-level transmutation

    It directly does what Elemental Weapon does except without choosing an element, turning a mundane weapon into a magic weapon that improves attack and damage.

  • Hunter's Mark 1st-level divination

    Both are concentration buffs that add extra damage to a creature you hit for up to an hour and are staples for martial spellcasters like rangers.

  • Divine Favor 1st-level transmutation

    This paladin spell grants a short-term, self-buff that adds extra damage to weapon attacks, making it similar in purpose and use to Elemental Weapon.

  • Crusader's Mantle 3rd-level evocation

    It grants extra damage on weapon attacks for you and allies through a concentration effect, matching the tactical goal of boosting physical strikes.

  • Flame Blade 2nd-level evocation

    Like Elemental Weapon, it produces or modifies a weapon to deal elemental damage while maintained by concentration and aimed at melee combat.