Magic Weapon

A
Support

Magic Weapon is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that turns a weapon magical, sharpening its strikes with a steady bonus to attack and damage.

2024 Rules

Level & School
2nd-level transmutation
Casting Time
Bonus action
Range
Touch
Components
V, S
Duration
1 hour
Classes
Artificer, Paladin, Ranger, Sorcerer, Wizard
Source
Player's Handbook (2024)

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

2014 Rules

Level & School
2nd-level transmutation
Casting Time
Bonus action
Range
Touch
Components
V, S
Duration
Concentration, 1 hour
Classes
Artificer, Paladin, Ranger, Sorcerer, Wizard
Source
Player's Handbook (2014)

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Magic Weapon 5.5e 2024 vs. 5e 2014 edition differences

Concentration was removed, so you can maintain Magic Weapon while concentrating on another spell. It now also ends early if you cast Magic Weapon again. The upcasting thresholds are unchanged in play.

Magic Weapon popularity

How popular is Magic Weapon? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.

Spells similar to Magic Weapon