Magic Weapon

  • Level & School
    2nd-level transmutation
  • Casting Time
    Bonus action
  • Range
    Touch
  • Components
    V, S
  • Duration
    1 hour
  • Classes
    Paladin, Ranger, Sorcerer, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

Magic Weapon 5e 2024 vs. 2014 edition differences

The 2024 version adds classes (ranger, sorcerer), specifies the spell ends early if cast again, and clarifies bonus increases with specific spell slot levels (3–5 for +2, 6+ for +3). The 2014 version only mentions bonus increases at 4th and 6th level slots.