Magic Weapon

Level & School
2nd-level transmutation
Casting Time
Bonus action
Range
Touch
Components
V, S
Duration
1 hour
Classes
Paladin, Ranger, Sorcerer, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

Level & School
2nd-level transmutation
Casting Time
Bonus action
Range
Touch
Components
V, S
Duration
Concentration, 1 hour
Classes
Paladin, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Magic Weapon 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version adds classes (ranger, sorcerer), specifies the spell ends early if cast again, and clarifies bonus increases with specific spell slot levels (3–5 for +2, 6+ for +3). The 2014 version only mentions bonus increases at 4th and 6th level slots.

Spells similar to Magic Weapon

  • Divine Favor

    Both provide a bonus to attack rolls and damage for a specific duration.
  • Elemental Weapon

    Both enhance a weapon's capabilities by granting it a magic bonus to attacks.
  • Bless

    Both spells provide bonuses to attack rolls and can affect multiple allies.
  • Hunter's Mark

    Both spells allow the caster to designate a target and deal additional damage when hitting it.
  • Shillelagh

    Both enhance a weapon's effectiveness and can be cast on a nonmagical weapon.