Magic Weapon

  • Level & School 2nd-level transmutation
  • Casting Time Bonus action
  • Range Touch
  • Components V, S
  • Duration 1 hour
  • Classes Paladin, Ranger, Sorcerer, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.