Magic Weapon
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Bonus action
- Range
- Touch
- Components
- V, S
- Duration
- 1 hour
- Classes
- Artificer, Paladin, Ranger, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.
Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3-5 spell slot. The bonus increases to +3 with a level 6+ spell slot.
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Bonus action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, 1 hour
- Classes
- Artificer, Paladin, Ranger, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Magic Weapon 5.5e 2024 vs. 5e 2014 edition differences
How popular is Magic Weapon in 5e?
Magic Weapon is the #31 most popular level 2 spell (of 96) and the #18 most picked level 2 Wizard spell (of 70).
Among level 2 spells, Magic Weapon ranks just below Gust of Wind and just above Heat Metal in popularity.
- #129 (of 567) most popular 5e spell
- #31 (of 96) most popular level 2 spell
- #18 (of 70) most picked level 2 Wizard spell
- #18 (of 50) most picked level 2 Sorcerer spell
- #11 (of 28) most picked level 2 Artificer spell
- #15 (of 21) most picked level 2 Ranger spell
- #9 (of 12) most picked level 2 Paladin spell
Read about how this popularity data is calculated.
Spells similar to Magic Weapon
Divine Favor 1st-level transmutation
Paladins use both spells to increase the effectiveness of their weapon attacks, although Divine Favor adds radiant damage rather than a fixed bonus.
Players prefer Divine Favor over Magic Weapon
Shillelagh Transmutation cantrip
The spell transforms a weapon for improved attacks and damage, but its effect is shorter-lived and available as a cantrip.
Players prefer Shillelagh over Magic Weapon
Holy Weapon 5th-level evocation
Both are long-lasting touch spells that improve a weapon's combat performance, though Holy Weapon adds radiant damage instead of attack bonuses.
Players prefer Holy Weapon over Magic Weapon
Elemental Weapon 3rd-level transmutation
It directly enhances a touched weapon for an hour, sharing Magic Weapon's transmutation school and several of its classes.
Players prefer Elemental Weapon over Magic Weapon
Flame Arrows 3rd-level transmutation
This hour-long transmutation buffs a character's ammunition, making it a close ranged-combat counterpart to Magic Weapon.
Players prefer Magic Weapon over Flame Arrows
Shadow Blade 2nd-level illusion
It creates a combat-ready weapon for sustained use, offering a similar choice for characters seeking to enhance weapon-based attacks.
Players prefer Magic Weapon over Shadow Blade