Magic Weapon

A
Support

Magic Weapon is a Support spell. Support spells strengthen, protect, or buff allies.

See all Support spells →
spell that turns a weapon magical, sharpening its strikes with a steady bonus to attack and damage.

2024 Rules

Level & School
2nd-level transmutation
Casting Time
Bonus action
Range
Touch
Components
V, S
Duration
1 hour
Classes
Paladin, Ranger, Sorcerer, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again.

Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot.

2014 Rules

Level & School
2nd-level transmutation
Casting Time
Bonus action
Range
Touch
Components
V, S
Duration
Concentration, 1 hour
Classes
Paladin, Wizard

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Magic Weapon 5.5e 2024 vs. 5e 2014 edition differences

Concentration was removed, and casting it again now ends the earlier version. Upcasting changed: the bonus is +2 with a 3rd–5th level slot and +3 with a 6th-level+ slot. Now also available to Rangers and Sorcerers.

Magic Weapon popularity

How popular is Magic Weapon? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.

Spells similar to Magic Weapon