Witch Bolt
2024 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a twig struck by lightning)
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes 2d12 Lightning damage.
On each of your subsequent turns, you can take a Bonus Action to deal 1d12 Lightning damage to the target automatically, even if the first attack missed.
The spell ends if the target is ever outside the spell's range or if it has Total Cover from you.
Using a Higher-Level Spell Slot. The initial damage increases by 1d12 for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a twig from a tree that has been struck by lightning)
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell's range or if it has total cover from you.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.
Witch Bolt 5.5e 2024 vs. 5e 2014 edition differences
Witch Bolt popularity
How popular is Witch Bolt? It is one of the most popular spells in the game, but is chosen less than other options when available. This spell may not be the most inspiring but may still be useful.
- Top 10% of all 5e spells
- Top 50% picked level 1 Wizard spell
- Top 50% of all level 1 spells
- Top 50% picked level 1 Sorcerer spell
- Bottom 50% picked level 1 Warlock spell
Read about how this popularity data is calculated.
Spells similar to Witch Bolt
Spiritual Weapon 2nd-level evocation
Both convert later-turn bonus actions into additional ranged damage while the initial spell remains active.
Players prefer Spiritual Weapon over Witch Bolt
Hex 1st-level enchantment
Like Witch Bolt, it marks one creature with a concentration effect that deals extra damage on later turns through a bonus action.
Players prefer Hex over Witch Bolt
Call Lightning 3rd-level conjuration
The shared lightning damage and long-lasting concentration make it a close alternative for repeated electrical attacks.
Players prefer Call Lightning over Witch Bolt
Heat Metal 2nd-level transmutation
Both maintain a damaging concentration effect at range and let the caster spend bonus actions for recurring damage.
Players prefer Heat Metal over Witch Bolt
Immolation 5th-level evocation
It focuses concentration-based damage on one creature over multiple rounds rather than delivering only an instantaneous burst.
Players prefer Witch Bolt over Immolation
Enervation 5th-level necromancy
This is another sustained beam against a single distant target, requiring concentration while dealing damage repeatedly.
Players prefer Witch Bolt over Enervation