Witch Bolt
2024 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a twig struck by lightning)
- Duration
- Concentration, up to 1 minute
- Classes
- Sorcerer, Warlock, Wizard
A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes 2d12 Lightning damage.
On each of your subsequent turns, you can take a Bonus Action to deal 1d12 Lightning damage to the target automatically, even if the first attack missed. The spell ends if the target is ever outside the spell's range or if it has Total Cover from you.
Using a Higher-Level Spell Slot. The initial damage increases by 1d12 for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level evocation
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a twig from a tree that has been struck by lightning)
- Duration
- Concentration, up to 1 minute
- Classes
- Sorcerer, Warlock, Wizard
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.
Witch Bolt 5.5e 2024 vs. 5e 2014 edition differences
Witch Bolt popularity
Witch Bolt is a commonly chosen level 1 spell. Choosing it adds an established option to your spellbook.
- Top 50% level 1 Sorcerer spell
- Top 50% level 1 Warlock spell
- Top 50% level 1 Wizard spell
Spells similar to Witch Bolt
Call Lightning 3rd-level conjuration
Both create lightning effects that you can keep calling down over multiple rounds while concentrating to deal repeated damage.
Flaming Sphere 2nd-level conjuration
Each is a concentration spell that produces a sustained damaging effect you can direct on later turns using an extra action or bonus action.
Spiritual Weapon 2nd-level evocation
It provides a persistent source of damage you trigger with a bonus action over several rounds, making it similar in tactical use despite different flavor.
Hex 1st-level enchantment
Hex is a single-target, concentration option that boosts ongoing damage against one creature and fits the same play pattern of focusing a target over time.
Hunter's Mark 1st-level divination
Although a ranger spell, it similarly marks one foe for extra damage over many rounds and encourages concentrating on a single target for sustained harm.