Songal's Elemental Suffusion
2024 Rules
- Level & School
- 5th-level transmutation
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a pearl worth 100+ GP)
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Sorcerer, Wizard
You imbue yourself with the elemental power of genies. You gain the following benefits until the spell ends:
Elemental Immunity. When you cast this spell, choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. You have Resistance to the chosen damage type.
Elemental Pulse. When you cast this spell and at the start of each of your subsequent turns, you release a burst of elemental energy in a 15-foot Emanation originating from yourself. Each creature of your choice in that area makes a Dexterity saving throw. On a failed save, a creature takes 2d6 Acid, Cold, Fire, Lightning, or Thunder damage (your choice) and has the Prone condition. On a successful save, a creature takes half as much damage only.
Flight. You gain a Fly Speed of 30 feet and can hover.
Casting as a Circle Spell. If the spell is cast as a Circle spell, its casting time increases to 1 minute, and its duration increases to Concentration, up to 10 minutes. For each secondary caster who participates in the casting, you can choose one additional creature, to a maximum of nine additional creatures. The chosen creatures also gain the benefits of the spell for its duration.
When the spell is cast, each secondary caster must expend a level 2+ spell slot; otherwise, the spell fails.
Songal's Elemental Suffusion 5.5e 2024 vs. 5e 2014 edition differences
Songal's Elemental Suffusion is a new spell for the 2024 edition.
Songal's Elemental Suffusion popularity
Songal's Elemental Suffusion is a seldom chosen level 5 spell. Choosing it adds a unique option to your spellbook.
- Bottom 50% level 5 Druid spell
- Bottom 10% level 5 Sorcerer spell
- Bottom 25% level 5 Wizard spell
Spells similar to Songal's Elemental Suffusion
Spirit Guardians 3rd-level conjuration
Both create a persistent emanation centered on the caster that repeatedly damages multiple creatures and shapes the battlefield while the caster concentrates.
Moonbeam 2nd-level evocation
Each deals recurring damage based on creatures being in an area on later turns and enforces positioning, like the target spell's turn-start pulses and prone control.
Cloudkill 5th-level conjuration
Cloudkill is a level-5 persistent area effect that forces movement and punishes enemies over multiple turns, matching the target spell's ongoing, battlefield-control damage at comparable power.
Wall of Fire 4th-level evocation
Wall of Fire creates a lingering damaging area that controls where enemies can safely move, echoing the target spell's focus on area denial and repeated elemental damage.
Dragon's Breath 2nd-level transmutation
Both let you pick an elemental damage type to use and grant a temporary offensive effect to a creature (including yourself), making them mechanically similar in elemental flexibility and short-term combat use.