Immolation
2014 Rules
- Level & School
- 5th-level evocation
- Casting Time
- Action
- Range
- 90 feet
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell's duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can't be extinguished by nonmagical means.
If damage from this spell kills a target, the target is turned to ash.
Immolation 5.5e 2024 vs. 5e 2014 edition differences
Immolation is currently only available in the 2014 edition.
Immolation popularity
How popular is Immolation? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 50% picked level 5 Wizard spell
- Bottom 50% of all level 5 spells
- Bottom 50% picked level 5 Sorcerer spell
- Bottom 25% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Immolation
Wall of Fire 4th-level evocation
It’s the closest match in both element and feel, with sustained fire damage that keeps hurting creatures turn after turn.
Players prefer Wall of Fire over Immolation
Delayed Blast Fireball 7th-level evocation
It shares the same fiery evocation style and lets the caster sustain a dangerous burst of flame before it detonates.
Players prefer Delayed Blast Fireball over Immolation
Cloudkill 5th-level conjuration
This also lingers as a concentration spell that deals repeated damage over time, even if it uses poison instead of fire.
Players prefer Cloudkill over Immolation
Sunbeam 6th-level evocation
Both are high-level concentration blasts that keep dealing damage every turn rather than ending with one hit.
Players prefer Sunbeam over Immolation
Sickening Radiance 4th-level evocation
Like Immolation, it punishes a target or area over multiple rounds and can end a fight through attrition.
Players prefer Immolation over Sickening Radiance