Enhance Ability
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (fur or a feather)
- Duration
- Concentration, up to 1 hour
- Classes
- Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. For the duration, the target has Advantage on ability checks using the chosen ability.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2. You can choose a different ability for each target.
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (fur or a feather from a beast)
- Duration
- Concentration, 1 hour.
- Classes
- Bard, Cleric, Druid, Sorcerer
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Enhance Ability 5.5e 2024 vs. 5e 2014 edition differences
Enhance Ability popularity
How popular is Enhance Ability? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 25% of all level 2 spells
- Top 25% of all 5e spells
- Bottom 50% picked level 2 Wizard spell
- Bottom 50% picked level 2 Sorcerer spell
- Bottom 25% picked level 2 Bard spell
- Bottom 25% picked level 2 Druid spell
- Bottom 25% picked level 2 Ranger spell
- Bottom 25% picked level 2 Cleric spell
Spells similar to Enhance Ability
Pass without Trace 2nd-level abjuration
It’s a level-2 concentration buff that helps a group on skill-based tasks (stealth), so players reach for it for the same party-focused, non-damaging support reasons.
Players prefer Pass without Trace over Enhance Ability
Invisibility 2nd-level illusion
Like this spell, it’s a level-2 touch spell that uses concentration for up to an hour to grant a targeted, game-changing benefit that helps skill and tactical options.
Players prefer Invisibility over Enhance Ability
Guidance Divination cantrip
Both give a temporary bonus for ability checks and are chosen when you want to help a creature succeed at noncombat tasks.
Players prefer Guidance over Enhance Ability
Warding Bond 2nd-level abjuration
This is another level-2 touch support spell with a one-hour duration that links caster and target to provide a protective benefit to an ally.
Players prefer Warding Bond over Enhance Ability
Barkskin 2nd-level transmutation
It’s a level-2 transmutation touch spell with a one-hour duration that players cast to provide a defensive, non-damaging benefit to an ally.
Players prefer Barkskin over Enhance Ability