Enhance Ability
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (fur or a feather)
- Duration
- Concentration, up to 1 hour
- Classes
- Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
You touch a creature and choose Strength, Dexterity, Intelligence, Wisdom, or Charisma. For the duration, the target has Advantage on ability checks using the chosen ability.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2. You can choose a different ability for each target.
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (fur or a feather from a beast)
- Duration
- Concentration, 1 hour.
- Classes
- Bard, Cleric, Druid, Sorcerer
You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Enhance Ability 5.5e 2024 vs. 5e 2014 edition differences
Enhance Ability popularity
Enhance Ability is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Top 50% level 2 Bard spell
- Top 50% level 2 Cleric spell
- Top 50% level 2 Druid spell
- Top 25% level 2 Ranger spell
- Top 50% level 2 Sorcerer spell
- Top 50% level 2 Wizard spell
Spells similar to Enhance Ability
Guidance Divination cantrip
Both give a temporary bonus for ability checks and are chosen when you want to help a creature succeed at noncombat tasks.
Pass without Trace 2nd-level abjuration
It’s a level-2 concentration buff that helps a group on skill-based tasks (stealth), so players reach for it for the same party-focused, non-damaging support reasons.
Invisibility 2nd-level illusion
Like this spell, it’s a level-2 touch spell that uses concentration for up to an hour to grant a targeted, game-changing benefit that helps skill and tactical options.
Barkskin 2nd-level transmutation
It’s a level-2 transmutation touch spell with a one-hour duration that players cast to provide a defensive, non-damaging benefit to an ally.
Warding Bond 2nd-level abjuration
This is another level-2 touch support spell with a one-hour duration that links caster and target to provide a protective benefit to an ally.