Pass without Trace
2024 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (ashes from burned mistletoe)
- Duration
- Concentration, 1 hour
- Classes
- Druid, Ranger
- Source
- Player's Handbook (2024)
You radiate a concealing aura in a 30-foot Emanation for the duration. While in the aura, you and each creature you choose have a +10 bonus to Dexterity (Stealth) checks and leave no tracks.
2014 Rules
- Level & School
- 2nd-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (ashes from a burned leaf of mistletoe and a sprig of spruce)
- Duration
- Concentration, 1 hour
- Classes
- Druid, Ranger
- Source
- Player's Handbook (2014)
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Pass without Trace 5.5e 2024 vs. 5e 2014 edition differences
Pass without Trace popularity
How popular is Pass without Trace? It is a commonly found spell in the game, and is chosen above nearly all other options when available. This spell is a widely sought-after option.
- #1 picked level 2 Ranger spell
- #2 picked level 2 Druid spell
- Top 25% of all 5e spells
- Top 25% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Pass without Trace
Invisibility 2nd-level illusion
Both support infiltration for up to an hour with concentration, helping creatures avoid being seen while moving stealthily.
Players prefer Pass without Trace over Invisibility
Greater Invisibility 4th-level illusion
Although higher level and limited to one creature, it directly enables stealth throughout combat or extended movement.
Players prefer Pass without Trace over Greater Invisibility
Silence 2nd-level illusion
A sustained area that suppresses sound is valuable for quiet infiltration and avoiding alarms.
Players prefer Pass without Trace over Silence
Enhance Ability 2nd-level transmutation
Its Dexterity-focused option improves a creature’s ability to sneak, with a similar hour-long concentration duration and druid-ranger overlap.
Players prefer Pass without Trace over Enhance Ability
Nondetection 3rd-level abjuration
This ranger spell protects a creature from magical tracking and detection, complementing Pass without Trace’s focus on remaining unnoticed.
Players prefer Pass without Trace over Nondetection
Fog Cloud 1st-level conjuration
Its long-lasting concentration area conceals a group during movement, escapes, or covert approaches.
Players prefer Pass without Trace over Fog Cloud