Fortune's Favor
2014 Rules
- Level & School
- 2nd-level divination
- Casting Time
- 1 minute
- Range
- 60 feet
- Components
- V, S, M (a white pearl worth at least 100 gp, which the spell consumes)
- Duration
- 1 hour
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
You impart latent luck to yourself or one willing creature you can see within range. When the chosen creature makes an attack roll, an ability check, or a saving throw before the spell ends, it can dismiss this spell on itself to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against the chosen creature, it can dismiss this spell on itself to roll a d20 and choose which of the d20s to use, the one it rolled or the one the attacker rolled.
If the original d20 roll has advantage or disadvantage, the creature rolls the additional d20 after advantage or disadvantage has been applied to the original roll.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Fortune's Favor 5.5e 2024 vs. 5e 2014 edition differences
Fortune's Favor is currently only available in the 2014 edition.
Fortune's Favor popularity
How popular is Fortune's Favor? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.
- Bottom 10% of all 5e spells
- Bottom 10% picked level 2 Wizard spell
- Bottom 10% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Fortune's Favor
Guidance Divination cantrip
The divination theme and ability to improve a creature's ability check make this a simpler, at-will counterpart.
Players prefer Guidance over Fortune's Favor
Bless 1st-level enchantment
Both are proactive buffs that help several allies succeed on attack rolls and saving throws over the course of a battle.
Players prefer Bless over Fortune's Favor
Shield 1st-level abjuration
It similarly lets a wizard react to an incoming attack and turn a likely hit into a miss, though its protection is shorter-lived and self-only.
Players prefer Shield over Fortune's Favor
Enhance Ability 2nd-level transmutation
At the same level, it supports a willing creature for an hour by improving the odds of ability checks and can affect additional targets.
Players prefer Enhance Ability over Fortune's Favor
Silvery Barbs 1st-level enchantment
Both manipulate d20 results to protect an ally or improve the outcome of an important roll, and both are on the wizard list.
Players prefer Silvery Barbs over Fortune's Favor
Gift of Alacrity 1st-level divination
This wizard divination also grants a lasting luck-based benefit to a creature without requiring concentration.
Players prefer Fortune's Favor over Gift of Alacrity