Ensnaring Strike
2024 Rules
- Level & School
- 1st-level conjuration
- Casting Time
- Bonus action, which you take immediately after hitting a creature with a weapon
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Ranger
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.
While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level conjuration
- Casting Time
- Bonus action
- Range
- Self
- Components
- V
- Duration
- Concentration, up to 1 minute
- Classes
- Ranger
The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends. A Large or larger creature has advantage on this saving throw. If the target succeeds on the save, the vines shrivel away.
While restrained by this spell, the target takes 1d6 piercing damage at the start of each of its turns. A creature restrained by the vines or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed.
Using a Higher-Level Spell Slot. If you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Ensnaring Strike 5.5e 2024 vs. 5e 2014 edition differences
Ensnaring Strike popularity
Ensnaring Strike is a seldom chosen level 1 spell. Choosing it adds a unique option to your spellbook.
- Bottom 10% level 1 Ranger spell
Spells similar to Ensnaring Strike
Entangle 1st-level conjuration
Both create grasping plants that can restrain targets for up to a minute and force a Strength-based save to avoid the effect.
Hail of Thorns 1st-level conjuration
Like this spell, it’s a ranger-only option that modifies your next attack to add extra battlefield-affecting effects when you hit.
Web 2nd-level conjuration
Web also imposes the restrained condition over an area for up to a minute and uses saves to escape, making it a close control analogue.
Hex 1st-level enchantment
Hex is a concentration bonus-action spell that penalizes a chosen target and adds extra damage when you hit, similar to the targeted-on-hit design.
Hunter's Mark 1st-level divination
Both are ranger options that you apply to a specific target to gain an ongoing benefit tied to your attacks for an extended duration while concentrating.