Arms of Hadar
2024 Rules
- Level & School
- 1st-level conjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Warlock
- Source
- Player's Handbook (2024)
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level conjuration
- Casting Time
- Action
- Range
- Self (10-foot radius)
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Warlock
- Source
- Player's Handbook (2014)
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can't take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Arms of Hadar 5.5e 2024 vs. 5e 2014 edition differences
Arms of Hadar popularity
How popular is Arms of Hadar? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 25% picked level 1 Warlock spell
- Top 50% of all 5e spells
- Bottom 25% of all level 1 spells
Read about how this popularity data is calculated.
Spells similar to Arms of Hadar
Burning Hands 1st-level evocation
Like Arms of Hadar, it is a level 1 spell that trades close positioning for an immediate multi-target attack.
Players prefer Arms of Hadar over Burning Hands
Thunderwave 1st-level evocation
Both are level 1 self-centered area blasts that damage nearby creatures and can influence the battlefield.
Players prefer Arms of Hadar over Thunderwave
Thunderclap Evocation cantrip
This cantrip also releases instantaneous damage from the caster against multiple creatures in close range.
Players prefer Arms of Hadar over Thunderclap
Sword Burst Conjuration cantrip
Its instantaneous close-range burst around the caster closely matches the defensive crowd-clearing use of Arms of Hadar.
Players prefer Arms of Hadar over Sword Burst
Earth Tremor 1st-level evocation
Both affect creatures within a very short distance of the caster with instantaneous area damage and a physical saving throw.
Players prefer Arms of Hadar over Earth Tremor
Frost Fingers 1st-level evocation
The spell shares the same low-level, self-originating area-damage purpose, though it uses a cone instead of an emanation.
Players prefer Arms of Hadar over Frost Fingers