Arms of Hadar

A
Damage

Arms of Hadar is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that lashes nearby foes with necrotic tendrils, harming
multiple foes

Arms of Hadar is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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and freezing their reactions.

2024 Rules

Level & School
1st-level conjuration
Casting Time
Action
Range
Self
Components
V, S
Duration
Instantaneous
Classes
Warlock

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.

2014 Rules

Level & School
1st-level conjuration
Casting Time
Action
Range
Self (10-foot radius)
Components
V, S
Duration
Instantaneous
Classes
Warlock

You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Arms of Hadar 5.5e 2024 vs. 5e 2014 edition differences

Effectively the same spell. The 2024 version is reworded but functions identically.

Arms of Hadar popularity

How popular is Arms of Hadar? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.

Spells similar to Arms of Hadar