Arms of Hadar

  • Level & School 1st-level conjuration
  • Casting Time Action
  • Range Self
  • Components V, S
  • Duration Instantaneous
  • Classes Warlock

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.