Expeditious Retreat
- Level & School
- 1st-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
- Level & School
- 1st-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Sorcerer, Warlock, Wizard
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
Expeditious Retreat 5.5e 2024 vs. 5e 2014 edition differences
The 2014 version allows taking the Dash action as a bonus action each turn, while the 2024 version lets you take the Dash action as your action and then again as a bonus action each turn until the spell ends. The 2024 version explicitly states the repeated Dash action, whereas the 2014 version implies it.
Spells similar to Expeditious Retreat
Jump
Both are transmutation spells that enhance movement options for the target.Longstrider
Both increase a target's movement speed for the duration of the spell.Disguise Self
Both provide transmutation effects with a focus on enhancing personal ability in specific ways.Alter Self
Both allow the caster to change physical aspects or abilities for strategic advantages.Feather Fall
Both are utility spells that provide significant mobility enhancements related to movement.