Expeditious Retreat
2024 Rules
- Level & School
- 1st-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Artificer, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
2014 Rules
- Level & School
- 1st-level transmutation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Artificer, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
Expeditious Retreat 5.5e 2024 vs. 5e 2014 edition differences
Expeditious Retreat popularity
How popular is Expeditious Retreat? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 50% picked level 1 Wizard spell
- Bottom 50% of all level 1 spells
- Bottom 25% picked level 1 Sorcerer spell
- Bottom 25% picked level 1 Warlock spell
- Bottom 25% picked level 1 Artificer spell
Read about how this popularity data is calculated.
Spells similar to Expeditious Retreat
Fly 3rd-level transmutation
It offers sustained movement enhancement through a concentration buff and overlaps strongly in class access, including warlocks.
Players prefer Fly over Expeditious Retreat
Haste 3rd-level transmutation
Both are transmutation buffs for the same arcane classes that enhance mobility and provide extra action economy, though Haste is higher level and shorter-lived.
Players prefer Haste over Expeditious Retreat
Alter Self 2nd-level transmutation
This shares the school, self-only targeting, concentration requirement, and mobility-focused utility while lasting considerably longer.
Players prefer Alter Self over Expeditious Retreat
Longstrider 1st-level transmutation
At the same spell level, it provides a lasting movement boost and is available to artificers and wizards, although it uses a touch range and does not require concentration.
Players prefer Longstrider over Expeditious Retreat
Jump 1st-level transmutation
Both are first-level transmutation buffs centered on improving a creature's movement options rather than dealing damage.
Players prefer Jump over Expeditious Retreat
Kinetic Jaunt 2nd-level transmutation
Like Expeditious Retreat, it is a self-targeted concentration spell that improves movement and helps you reposition safely during combat.
Players prefer Expeditious Retreat over Kinetic Jaunt