Jump

  • Level & School 1st-level transmutation
  • Casting Time Bonus action
  • Range Touch
  • Components V, S, M (a grasshopper's hind leg)
  • Duration 1 minute
  • Classes Druid, Ranger, Sorcerer, Wizard

You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.