Jump
2024 Rules
- Level & School
- 1st-level transmutation
- Casting Time
- Bonus action
- Range
- Touch
- Components
- V, S, M (a grasshopper's hind leg)
- Duration
- 1 minute
- Classes
- Artificer, Druid, Ranger, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a grasshopper's hind leg)
- Duration
- 1 minute
- Classes
- Artificer, Druid, Ranger, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
You touch a creature. The creature's jump distance is tripled until the spell ends.
Jump 5.5e 2024 vs. 5e 2014 edition differences
How popular is Jump in 5e?
Jump is the #44 most popular level 1 spell (of 82) and the #27 most picked level 1 Wizard spell (of 45).
Among level 1 spells, Jump ranks just below Hunter's Mark and just above Create or Destroy Water in popularity.
- #95 (of 567) most popular 5e spell
- #44 (of 82) most popular level 1 spell
- #27 (of 45) most picked level 1 Wizard spell
- #21 (of 30) most picked level 1 Sorcerer spell
- #13 (of 18) most picked level 1 Artificer spell
- #20 (of 22) most picked level 1 Druid spell
- #17 (of 18) most picked level 1 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Jump
Fly 3rd-level transmutation
It is a touch mobility enhancement that lets allies bypass terrain and reach elevated positions, with higher-level casting supporting additional targets.
Players prefer Fly over Jump
Haste 3rd-level transmutation
This concentration buff substantially improves a recipient’s speed and combat movement while also offering extra actions for greater battlefield flexibility.
Players prefer Haste over Jump
Longstrider 1st-level transmutation
Like Jump, it is a low-level touch buff that improves an ally’s movement for an extended duration and can affect multiple creatures.
Players prefer Longstrider over Jump
Spider Climb 2nd-level transmutation
The touch-based buff grants an ally an unusual form of movement for a lengthy duration, serving a similar exploration and positioning purpose.
Players prefer Jump over Spider Climb
Expeditious Retreat 1st-level transmutation
Both enhance mobility for a minute, though this spell helps one creature move farther by repeatedly enabling bonus-action Dash.
Players prefer Jump over Expeditious Retreat
Kinetic Jaunt 2nd-level transmutation
This short-duration transmutation improves a creature’s positioning and movement during combat, making it a close tactical alternative.
Players prefer Jump over Kinetic Jaunt