Jump

Level & School
1st-level transmutation
Casting Time
Bonus action
Range
Touch
Components
V, S, M (a grasshopper's hind leg)
Duration
1 minute
Classes
Druid, Ranger, Sorcerer, Wizard

You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

Level & School
1st-level transmutation
Casting Time
Action
Range
Touch
Components
V, S, M (a grasshopper's hind leg)
Duration
1 minute
Classes
Druid, Ranger, Sorcerer, Wizard

You touch a creature. The creature's jump distance is tripled until the spell ends.

Jump 5.5e 2024 vs. 5e 2014 edition differences

The 2014 version triples jump distance for 1 minute; the 2024 version allows a willing creature to jump up to 30 feet once per turn by spending 10 feet of movement, with additional targets per spell slot level. The casting time changed from an action to a bonus action.

Spells similar to Jump

  • Longstrider

    Both increase the target's movement capabilities for a duration.
  • Feather Fall

    Both provide movement-related benefits, enhancing mobility in specific scenarios.
  • Expeditious Retreat

    Both spells enhance movement, allowing the target to take additional movements.
  • Spider Climb

    Both enable the target to traverse difficult terrains by altering their movement capability.
  • Haste

    Both spells significantly increase movement capabilities for a set time.