Jump

A
Support

Jump is a Support spell. Support spells strengthen, protect, or buff allies.

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spell that boosts a creature’s
mobility

Jump is a Mobility spell. Mobility spells augment or allow for new ways of moving.

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,
letting it leap great distances each turn. Higher slots let you aid
multiple creatures

Jump is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

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.

2024 Rules

Level & School
1st-level transmutation
Casting Time
Bonus action
Range
Touch
Components
V, S, M (a grasshopper's hind leg)
Duration
1 minute
Classes
Druid, Ranger, Sorcerer, Wizard

You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.

2014 Rules

Level & School
1st-level transmutation
Casting Time
Action
Range
Touch
Components
V, S, M (a grasshopper's hind leg)
Duration
1 minute
Classes
Druid, Ranger, Sorcerer, Wizard

You touch a creature. The creature's jump distance is tripled until the spell ends.

Jump 5.5e 2024 vs. 5e 2014 edition differences

The target now has to be willing. The spell no longer triples jump distance; instead, once on each of its turns, the creature can jump up to 30 feet by spending 10 feet of movement. It also now scales: each slot above 1 lets you target one additional creature.

Jump popularity

Jump is a commonly chosen level 1 spell. Choosing it adds an established option to your spellbook.

Spells similar to Jump

  • Longstrider 1st-level transmutation

    It's a level-1 transmutation that buffs movement for a touched creature and can affect multiple allies, making it the closest mechanical analogue.

  • Expeditious Retreat 1st-level transmutation

    This is an early-level transmutation that boosts a creature's mobility for a short duration and is chosen for similar tactical movement purposes.

  • Feather Fall 1st-level transmutation

    A level-1 transmutation that protects multiple creatures' movement through the air for a minute, so it covers a related niche of short-term mobility safety.

  • Fly 3rd-level transmutation

    Though higher-level and concentration-based, it is a transmutation that grants a strong mobility option to a touched creature and can be scaled to multiple targets.

  • Water Walk 3rd-level transmutation

    This ritual transmutation grants a travel-related movement capability to a group for an hour and serves the same team-mobility role at a different power level.