Sunbeam
2024 Rules
- Level & School
- 6th-level evocation
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a magnifying glass)
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric, Druid, Sorcerer, Wizard
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.
Until the spell ends, you can take a Magic action to create a new Line of radiance.
For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.
2014 Rules
- Level & School
- 6th-level evocation
- Casting Time
- Action
- Range
- Self (60-foot line)
- Components
- V, S, M (a magnifying glass)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
A beam of brilliant light flashes out from your hand in a 5-foot wide, 60-foot long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Sunbeam 5.5e 2024 vs. 5e 2014 edition differences
Spells similar to Sunbeam
Moonbeam 2nd-level evocation
Like this spell, Moonbeam is a radiant-area effect you keep concentrating on and can reposition each round to repeatedly damage multiple foes.
Call Lightning 3rd-level conjuration
Call Lightning uses concentration to maintain a persistent magical effect and lets you use an action repeatedly to strike enemies within a broad area.
Sunburst 8th-level evocation
Sunburst is a high-level radiant blast that also creates intense sunlight and can blind creatures, matching the same light-and-radiant fantasy.
Blindness/Deafness 2nd-level transmutation
This spell shares the core utility of imposing the blinded condition with a save, which is a major secondary effect of the target spell.
Blinding Smite 3rd-level evocation
Blinding Smite adds radiant damage and can blind targets on a hit, pairing the same damage type with a blinding secondary effect.