Find Familiar
2024 Rules
- Level & School
- 1st-level conjuration
- Casting Time
- 1 hour or Ritual
- Range
- 10 feet
- Components
- V, S, M (burning incense worth 10+ GP, which the spell consumes)
- Duration
- Instantaneous
- Classes
- Wizard
- Source
- Player's Handbook (2024)
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts independently of you, but it obeys your commands.
Telepathic Connection. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.
Finally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.
Combat. The familiar is an ally to you and your allies. It rolls its own Initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
Disappearance of the Familiar. When the familiar drops to 0 Hit Points, it disappears. It reappears after you cast this spell again. As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
One Familiar Only. You can't have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.
2014 Rules
- Level & School
- 1st-level conjuration
- Casting Time
- 1 hour or Ritual
- Range
- 10 feet
- Components
- V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
- Duration
- Instantaneous
- Classes
- Wizard
- Source
- Player's Handbook (2014)
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
Additional {@filter animal form choices may be available at the DM's discretion.}
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. As an action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
Find Familiar 5.5e 2024 vs. 5e 2014 edition differences
Find Familiar popularity
How popular is Find Familiar? It is one of the most popular spells in the game, and is often chosen over other options when available. This spell is a proven favourite among spellcasters.
- Top 5% of all 5e spells
- Top 10% picked level 1 Wizard spell
- Top 25% of all level 1 spells
Read about how this popularity data is calculated.
Spells similar to Find Familiar
Homunculus Servant 2nd-level conjuration
Both are low-level conjurations that provide a persistent minor companion capable of independent tasks.
Players prefer Homunculus Servant over Find Familiar
Arcane Eye 4th-level divination
Like a familiar, it gives a wizard a remote viewpoint for exploring places that are unsafe to enter personally.
Players prefer Arcane Eye over Find Familiar
Beast Sense 2nd-level divination
It shares the familiar's defining feature of letting the caster perceive the world through an animal's senses.
Players prefer Beast Sense over Find Familiar
Alarm 1st-level abjuration
Both are first-level wizard rituals centered on gaining useful information outside direct combat.
Players prefer Find Familiar over Alarm
Unseen Servant 1st-level conjuration
This ritual conjures an obedient helper whose independent actions can solve problems and manipulate the environment.
Players prefer Find Familiar over Unseen Servant
Flock of Familiars 2nd-level conjuration
It directly expands the familiar concept by creating multiple magically linked creatures for scouting and assistance.
Players prefer Find Familiar over Flock of Familiars