Arcane Eye
2024 Rules
- Level & School
- 4th-level divination
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a bit of bat fur)
- Duration
- Concentration, 1 hour
- Classes
- Artificer, Wizard
- Source
- Player's Handbook (2024)
You create an Invisible, invulnerable eye within range that hovers for the duration. You mentally receive visual information from the eye, which can see in every direction. It also has Darkvision with a range of 30 feet.
As a Bonus Action, you can move the eye up to 30 feet in any direction. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.
2014 Rules
- Level & School
- 4th-level divination
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a bit of bat fur)
- Duration
- Concentration, 1 hour
- Classes
- Artificer, Wizard
- Source
- Player's Handbook (2014)
You create an invisible, magical eye within range that hovers in the air for the duration.
You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.
As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.
Arcane Eye 5.5e 2024 vs. 5e 2014 edition differences
How popular is Arcane Eye in 5e?
Arcane Eye is the #8 most popular level 4 spell (of 60) and the #1 most picked level 4 Wizard spell (of 43).
Among level 4 spells, Arcane Eye ranks just below Freedom of Movement and just above Death Ward in popularity.
- #203 (of 580) most popular 5e spell
- #8 (of 60) most popular level 4 spell
- #1 (of 43) most picked level 4 Wizard spell
- #1 (of 12) most picked level 4 Artificer spell
Read about how this popularity data is calculated and see Arcane Eye visualized with all 5e spells.
Spells similar to Arcane Eye
Find Familiar 1st-level conjuration
A familiar can scout inaccessible areas and relay what it sees, much like Arcane Eye.
Players prefer Arcane Eye over Find Familiar
Beast Sense 2nd-level divination
The caster observes an area through another creature’s senses for up to an hour.
Players prefer Arcane Eye over Beast Sense
Project Image 7th-level illusion
It also uses a remote magical image to gather information while the caster remains elsewhere.
Players prefer Arcane Eye over Project Image
Clairvoyance 3rd-level divination
Both provide remote visual information for an extended period while requiring concentration.
Players prefer Arcane Eye over Clairvoyance
Scrying 5th-level divination
Both are concentration-based divinations for observing distant locations or creatures.
Players prefer Arcane Eye over Scrying
Flock of Familiars 2nd-level conjuration
This creates multiple remote scouts that extend the caster’s awareness and use ongoing actions.
Players prefer Arcane Eye over Flock of Familiars