Flock of Familiars
2014 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- 1 minute
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, 1 hour
- Classes
- Warlock, Wizard
- Source
- Lost Laboratory of Kwalish
You temporarily summon three familiars—spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the find familiar spell. All the familiars conjured by this spell must be the same type of creature (celestials, fey, or fiends; your choice). If you already have a familiar conjured by the find familiar spell or similar means, then one fewer familiars are conjured by this spell.
Familiars summoned by this spell can telepathically communicate with you and share their visual or auditory senses while they are within 1 mile of you.
When you cast a spell with a range of touch, one of the familiars conjured by this spell can deliver the spell, as normal. However, you can cast a touch spell through only one familiar per turn.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you conjure an additional familiar for each slot level above 2nd.
Flock of Familiars 5.5e 2024 vs. 5e 2014 edition differences
Flock of Familiars is currently only available in the 2014 edition.
How popular is Flock of Familiars in 5e?
Flock of Familiars is the #94 most popular level 2 spell (of 97) and the #71 most picked level 2 Wizard spell (of 71).
Among level 2 spells, Flock of Familiars ranks just below Fortune's Favor and just above Immovable Object in popularity.
- #536 (of 580) most popular 5e spell
- #94 (of 97) most popular level 2 spell
- #71 (of 71) most picked level 2 Wizard spell
- #21 (of 21) most picked level 2 Warlock spell
Read about how this popularity data is calculated and see Flock of Familiars visualized with all 5e spells.
Spells similar to Flock of Familiars
Arcane Eye 4th-level divination
Both maintain a remote sensory presence for an hour while the caster remains free to act elsewhere.
Players prefer Arcane Eye over Flock of Familiars
Find Familiar 1st-level conjuration
It directly provides the same familiar mechanics, including remote senses and delivering touch spells, though with only one familiar.
Players prefer Find Familiar over Flock of Familiars
Homunculus Servant 2nd-level conjuration
This spell also creates an expendable magical companion that can act independently and assist its caster.
Players prefer Homunculus Servant over Flock of Familiars
Beast Sense 2nd-level divination
It shares the key scouting function of observing the world through an allied creature at a distance.
Players prefer Beast Sense over Flock of Familiars
Unseen Servant 1st-level conjuration
Like the familiars, this hour-long conjured assistant extends the caster's reach by performing tasks independently.
Players prefer Unseen Servant over Flock of Familiars
Deryan's Helpful Homunculi 2nd-level conjuration
Both create multiple small helpers for extended utility, scouting, and task management rather than dealing damage.
Players prefer Deryan's Helpful Homunculi over Flock of Familiars