Mass Suggestion
2024 Rules
- Level & School
- 6th-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, M (a snake's tongue)
- Duration
- 24 hours
- Classes
- Bard, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You suggest a course of activity—described in no more than 25 words—to twelve or fewer creatures you can see within range that can hear and understand you. The suggestion must sound achievable and not involve anything that would obviously deal damage to any of the targets or their allies. For example, you could say, "Walk to the village down that road, and help the villagers there harvest crops until sunset." Or you could say, "Now is not the time for violence. Drop your weapons, and dance! Stop in an hour."
Each target must succeed on a Wisdom saving throw or have the Charmed condition for the duration or until you or your allies deal damage to the target. Each Charmed target pursues the suggestion to the best of its ability. The suggested activity can continue for the entire duration, but if the suggested activity can be completed in a shorter time, the spell ends for a target upon completing it.
Using a Higher-Level Spell Slot. The duration is longer with a spell slot of level 7 (10 days), 8 (30 days), or 9 (366 days).
2014 Rules
- Level & School
- 6th-level enchantment
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
- Duration
- 24 hours
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.
Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.
If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.
Using a Higher-Level Spell Slot. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.
Mass Suggestion 5.5e 2024 vs. 5e 2014 edition differences
Mass Suggestion popularity
How popular is Mass Suggestion? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- #1 picked level 6 Bard spell
- Top 10% of all level 6 spells
- Top 25% picked level 6 Wizard spell
- Top 25% picked level 6 Sorcerer spell
- Bottom 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Mass Suggestion
Suggestion 2nd-level enchantment
It uses the same persuasive wording and Wisdom save to make a creature follow a nonviolent course of action, though Mass Suggestion affects many more targets.
Players prefer Mass Suggestion over Suggestion
Compulsion 4th-level enchantment
This is another bard-focused enchantment that directs multiple creatures after a failed Wisdom save, although its effect is shorter and more movement-oriented.
Players prefer Mass Suggestion over Compulsion
Dominate Person 5th-level enchantment
Both can control a humanoid's behavior through a Wisdom save at 60 feet, but Dominate Person is more direct, shorter-lived, and limited to one person.
Players prefer Mass Suggestion over Dominate Person
Geas 5th-level enchantment
Both impose an extended course of behavior through enchantment, with Geas trading Mass Suggestion's group targeting for a much longer base duration.
Players prefer Mass Suggestion over Geas
Charm Monster 4th-level enchantment
The spells share a 30-foot-or-more social enchantment theme, affecting multiple creatures with Wisdom saves and lasting well beyond a single round.
Players prefer Mass Suggestion over Charm Monster
Fast Friends 3rd-level enchantment
It similarly uses magical influence to make failed targets cooperate with a requested service, with multiple targets and a substantial duration.
Players prefer Mass Suggestion over Fast Friends