Immovable Object
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (gold dust worth at least 25 gp, which the spell consumes)
- Duration
- 1 hour
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
You touch an object that weighs no more than 10 pounds and cause it to become magically fixed in place. You and the creatures you designate when you cast this spell can move the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute.
If the object is fixed in the air, it can hold up to 4,000 pounds of weight. More weight causes the object to fall. Otherwise, a creature can use an action to make a Strength check against your spell save DC. On a success, the creature can move the object up to 10 feet.
Using a Higher-Level Spell Slot. If you cast this spell using a spell slot of 4th or 5th level, the DC to move the object increases by 5, it can carry up to 8,000 pounds of weight, and the duration increases to 24 hours. If you cast this spell using a spell slot of 6th level or higher, the DC to move the object increases by 10, it can carry up to 20,000 pounds of weight, and the effect is permanent until dispelled.
Immovable Object 5.5e 2024 vs. 5e 2014 edition differences
Immovable Object is currently only available in the 2014 edition.
Immovable Object popularity
How popular is Immovable Object? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 25% of all 5e spells
- Bottom 10% picked level 2 Wizard spell
- Bottom 10% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Immovable Object
Wall of Force 5th-level evocation
The two spells create hard-to-move battlefield obstacles that can control positioning without dealing damage.
Players prefer Wall of Force over Immovable Object
Arcane Lock 2nd-level abjuration
Both touch an object to secure or restrict its movement for an extended duration, and they share the wizard list.
Players prefer Arcane Lock over Immovable Object
Glyph of Warding 3rd-level abjuration
Each is placed on a touched object or location to shape the battlefield and create a lasting magical safeguard.
Players prefer Glyph of Warding over Immovable Object
Stone Shape 4th-level transmutation
Both are touch-range Transmutation spells that manipulate physical objects or structures for practical exploration and defense.
Players prefer Stone Shape over Immovable Object
Snare 1st-level abjuration
Like Immovable Object, it prepares a fixed physical hazard at a location that can impede creatures for many hours.
Players prefer Snare over Immovable Object
Gate Seal 4th-level abjuration
This spell similarly locks an important physical passage in place, though it focuses specifically on gates and portals.
Players prefer Immovable Object over Gate Seal