Immovable Object
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (gold dust worth at least 25 gp, which the spell consumes)
- Duration
- 1 hour
- Classes
- Wizard
- Source
- Explorer's Guide to Wildemount
You touch an object that weighs no more than 10 pounds and cause it to become magically fixed in place. You and the creatures you designate when you cast this spell can move the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute.
If the object is fixed in the air, it can hold up to 4,000 pounds of weight. More weight causes the object to fall. Otherwise, a creature can use an action to make a Strength check against your spell save DC. On a success, the creature can move the object up to 10 feet.
Using a Higher-Level Spell Slot. If you cast this spell using a spell slot of 4th or 5th level, the DC to move the object increases by 5, it can carry up to 8,000 pounds of weight, and the duration increases to 24 hours. If you cast this spell using a spell slot of 6th level or higher, the DC to move the object increases by 10, it can carry up to 20,000 pounds of weight, and the effect is permanent until dispelled.
Immovable Object 5.5e 2024 vs. 5e 2014 edition differences
Immovable Object is currently only available in the 2014 edition.
Immovable Object popularity
How popular is Immovable Object? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.
- Bottom 10% of all 5e spells
- Bottom 10% picked level 2 Wizard spell
- Bottom 10% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Immovable Object
Arcane Lock 2nd-level abjuration
It also magically secures a touched object or passage and makes it harder for others to force their way through.
Players prefer Arcane Lock over Immovable Object
Glyph of Warding 3rd-level abjuration
Both spells let you invest in a prepared spot or object that stays enhanced for a long time and can be bypassed with the right circumstances.
Players prefer Glyph of Warding over Immovable Object
Rope Trick 2nd-level transmutation
It is another low-level transmutation that creates a useful magical fixture you can rely on for a while.
Players prefer Rope Trick over Immovable Object
Magic Mouth 2nd-level illusion
Like this spell, it enchants a touched object and can be set up with a spoken trigger.
Players prefer Magic Mouth over Immovable Object
Tenser's Floating Disk 1st-level conjuration
This one also deals with making an object easier to position and use, which puts it in the same practical niche.
Players prefer Tenser's Floating Disk over Immovable Object