Freedom of Movement
2024 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a leather strap)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Druid, Ranger
You touch a willing creature. For the duration, the target's movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target's Speed nor cause the target to have the Paralyzed or Restrained conditions. The target also has a Swim Speed equal to its Speed.
In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.
2014 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a leather strap, bound around the arm or a similar appendage)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Druid, Ranger
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.
The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.
Freedom of Movement 5.5e 2024 vs. 5e 2014 edition differences
Freedom of Movement popularity
How popular is Freedom of Movement? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- #3 picked level 4 Ranger spell
- Top 50% of all level 4 spells
- Top 50% picked level 4 Druid spell
- Bottom 50% of all 5e spells
- Bottom 50% picked level 4 Bard spell
- Bottom 50% picked level 4 Cleric spell
Spells similar to Freedom of Movement
Haste 3rd-level transmutation
Haste and this spell are chosen to bolster a creature's battlefield mobility and survivability with a short-duration support effect.
Players prefer Haste over Freedom of Movement
Fly 3rd-level transmutation
Both are mid-level touch buffs that change how a creature can move for up to minutes and are commonly cast to overcome terrain or mobility challenges.
Players prefer Fly over Freedom of Movement
Water Walk 3rd-level transmutation
This spell, like the target, specifically addresses moving through or over difficult terrain (water) so parties can traverse environments they otherwise couldn't.
Players prefer Water Walk over Freedom of Movement
Gaseous Form 3rd-level transmutation
Each spell temporarily lets a creature ignore normal movement impediments and bypass physical restraints to travel where they otherwise couldn't.
Players prefer Freedom of Movement over Gaseous Form
Longstrider 1st-level transmutation
Both provide non-damaging movement-focused benefits that last an hour and are simple, on-target ways to improve a creature's mobility.
Players prefer Freedom of Movement over Longstrider