Freedom of Movement
2024 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a leather strap)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Druid, Ranger
You touch a willing creature. For the duration, the target's movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target's Speed nor cause the target to have the Paralyzed or Restrained conditions. The target also has a Swim Speed equal to its Speed.
In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 4.
2014 Rules
- Level & School
- 4th-level abjuration
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a leather strap, bound around the arm or a similar appendage)
- Duration
- 1 hour
- Classes
- Bard, Cleric, Druid, Ranger
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.
The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.
Freedom of Movement 5.5e 2024 vs. 5e 2014 edition differences
Freedom of Movement popularity
Freedom of Movement is a commonly chosen level 4 spell. Choosing it adds an established option to your spellbook.
- Top 50% level 4 Bard spell
- #2 most popular level 4 Cleric spell
- Top 50% level 4 Druid spell
- #1 most popular level 4 Ranger spell
Spells similar to Freedom of Movement
Fly 3rd-level transmutation
Both are mid-level touch buffs that change how a creature can move for up to minutes and are commonly cast to overcome terrain or mobility challenges.
Gaseous Form 3rd-level transmutation
Each spell temporarily lets a creature ignore normal movement impediments and bypass physical restraints to travel where they otherwise couldn't.
Haste 3rd-level transmutation
Haste and this spell are chosen to bolster a creature's battlefield mobility and survivability with a short-duration support effect.
Longstrider 1st-level transmutation
Both provide non-damaging movement-focused benefits that last an hour and are simple, on-target ways to improve a creature's mobility.
Water Walk 3rd-level transmutation
This spell, like the target, specifically addresses moving through or over difficult terrain (water) so parties can traverse environments they otherwise couldn't.