Water Breathing
- Level & School
- 3rd-level transmutation
- Casting Time
- Action or Ritual
- Range
- 30 feet
- Components
- V, S, M (a short reed)
- Duration
- 24 hours
- Classes
- Druid, Ranger, Sorcerer, Wizard
This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M (a short reed or piece of straw)
- Duration
- 24 hours
- Classes
- Druid, Ranger, Sorcerer, Wizard
This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
Water Breathing 5.5e 2024 vs. 5e 2014 edition differences
The 2024 version allows casting as an action or ritual, whereas the 2014 version is only an action. The 2024 version specifies "of your choice" for selecting creatures, while the 2014 version states "you can see." Otherwise, the mechanics are the same.
Spells similar to Water Breathing
Water Walk
Both spells allow creatures to interact with water in unique ways and have similar duration and level.Create Food and Water
Both spells involve water and grant a beneficial effect to multiple willing targets, though one provides utility and the other nourishment.Control Water
Both are level 4 transmutation spells that manipulate water to grant utility to creatures and can affect multiple targets.Conjure Animals
Both spells summon creatures that help the caster and can be targeted to grant assistance for a duration.Speak with Plants
Both allow communication with the natural world, providing utility in specific environments related to flora and fauna.