Spider Climb
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a drop of bitumen and a spider)
- Duration
- Concentration, 1 hour
- Classes
- Artificer, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its hands free. The target also gains a Climb Speed equal to its Speed.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a drop of bitumen and a spider)
- Duration
- Concentration, 1 hour
- Classes
- Artificer, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
Spider Climb 5.5e 2024 vs. 5e 2014 edition differences
How popular is Spider Climb in 5e?
Spider Climb is the #49 most popular level 2 spell (of 96) and the #33 most picked level 2 Wizard spell (of 70).
Among level 2 spells, Spider Climb ranks just below Blur and just above Darkvision in popularity.
- #190 (of 567) most popular 5e spell
- #49 (of 96) most popular level 2 spell
- #33 (of 70) most picked level 2 Wizard spell
- #29 (of 50) most picked level 2 Sorcerer spell
- #12 (of 20) most picked level 2 Warlock spell
- #18 (of 28) most picked level 2 Artificer spell
Read about how this popularity data is calculated.
Spells similar to Spider Climb
Freedom of Movement 4th-level abjuration
The two spells are long-lasting touch buffs that improve a creature’s ability to navigate restrictive environments.
Players prefer Freedom of Movement over Spider Climb
Fly 3rd-level transmutation
Both grant sustained three-dimensional movement through a touch-based, concentration-dependent enhancement.
Players prefer Fly over Spider Climb
Gaseous Form 3rd-level transmutation
Like Spider Climb, it is a touch-range concentration spell used to help a creature bypass difficult terrain and obstacles.
Players prefer Gaseous Form over Spider Climb
Levitate 2nd-level transmutation
This is another second-level transmutation that provides prolonged vertical mobility while requiring concentration.
Players prefer Levitate over Spider Climb
Jump 1st-level transmutation
It is a lower-level touch enhancement that improves a creature’s movement options and can affect multiple targets.
Players prefer Jump over Spider Climb
Kinetic Jaunt 2nd-level transmutation
Both are transmutations focused on unconventional movement rather than dealing damage or directly hindering enemies.
Players prefer Spider Climb over Kinetic Jaunt