Spider Climb
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a drop of bitumen and a spider)
- Duration
- Concentration, up to 1 hour
- Classes
- Sorcerer, Warlock, Wizard
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its hands free. The target also gains a Climb Speed equal to its Speed.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level about 2.
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- Touch
- Components
- V, S, M (a drop of bitumen and a spider)
- Duration
- Concentration, 1 hour
- Classes
- Sorcerer, Warlock, Wizard
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
Spider Climb 5.5e 2024 vs. 5e 2014 edition differences
Spider Climb popularity
How popular is Spider Climb? It is a commonly found spell in the game, but it is almost never chosen when available. This spell is not highly valued.
- Top 50% of all 5e spells
- Bottom 25% of all level 2 spells
- Bottom 25% picked level 2 Wizard spell
- Bottom 25% picked level 2 Sorcerer spell
- Bottom 10% picked level 2 Warlock spell
Spells similar to Spider Climb
Fly 3rd-level transmutation
Although a level higher, it closely matches the tactical niche of granting a creature a new movement mode for an extended, concentration‑driven period.
Players prefer Fly over Spider Climb
Alter Self 2nd-level transmutation
This second‑level transmutation also provides a temporary self‑movement/physical change option and shares the hour‑scale duration and concentration requirement at the same tier.
Players prefer Alter Self over Spider Climb
Levitate 2nd-level transmutation
It’s the same school and level and gives a creature altered vertical movement for a duration while the caster maintains concentration.
Players prefer Levitate over Spider Climb
Rope Trick 2nd-level transmutation
Both are second‑level transmutation utility spells that grant unconventional movement or positioning and have a touch range with a long, hour‑scale duration.
Players prefer Rope Trick over Spider Climb
Longstrider 1st-level transmutation
Both spells are transmutation movement buffs that extend a target’s mobility for an hour and can affect multiple targets across levels.
Players prefer Spider Climb over Longstrider