Hunter's Mark
You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.
If the target drops to 0 Hit Points before this spell ends, you can use a Bonus Action to mark a new creature you can see within range.
Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 3-4 (up to 8 hours) or 5+ (up to 24 hours).
Hunter's Mark 5e 2024 vs. 2014 edition differences
The 2024 version specifies "up to 1 hour" duration, while the 2014 version states exactly 1 hour, with longer durations at higher spell slots. The damage in 2024 is Force damage instead of unspecified damage. Advantage on Wisdom checks is clarified as "Wisdom (Perception or Survival)." The 2024 version simplifies the concentration extension wording.