Hunter's Mark
2024 Rules
- Level & School
- 1st-level divination
- Casting Time
- Bonus action
- Range
- 90 feet
- Components
- V
- Duration
- Concentration, 1 hour
- Classes
- Ranger
- Source
- Player's Handbook (2024)
You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.
If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.
Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 3-4 (up to 8 hours) or 5+ (up to 24 hours).
2014 Rules
- Level & School
- 1st-level divination
- Casting Time
- Bonus action
- Range
- 90 feet
- Components
- V
- Duration
- Concentration, 1 hour
- Classes
- Ranger
- Source
- Player's Handbook (2014)
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.
Hunter's Mark 5.5e 2024 vs. 5e 2014 edition differences
Hunter's Mark popularity
How popular is Hunter's Mark? It is a commonly found spell in the game, and is chosen above nearly all other options when available. This spell is a widely sought-after option.
- #1 picked level 1 Ranger spell
- Top 25% of all 5e spells
- Top 50% of all level 1 spells
Read about how this popularity data is calculated.
Spells similar to Hunter's Mark
Hex 1st-level enchantment
Like Hunter's Mark, it marks a creature at range for an hour and adds damage whenever you hit it with an attack.
Players prefer Hunter's Mark over Hex
Divine Favor 1st-level transmutation
This self-enhancement similarly rewards making repeated weapon attacks with extra damage for the spell's duration.
Players prefer Hunter's Mark over Divine Favor
Zephyr Strike 1st-level transmutation
It is another ranger Concentration spell that boosts an attack with force damage while supporting mobile, attack-focused play.
Players prefer Hunter's Mark over Zephyr Strike
Elemental Weapon 3rd-level transmutation
Both enhance repeated weapon attacks with bonus damage while requiring Concentration, though this spell targets a weapon instead of a quarry.
Players prefer Hunter's Mark over Elemental Weapon
Mind Spike 2nd-level divination
As a ranged Divination spell with one-hour Concentration, it combines damage against a chosen creature with help tracking its location.
Players prefer Hunter's Mark over Mind Spike
Flame Arrows 3rd-level transmutation
Rangers use both spells to improve many attacks over an extended Concentration duration.
Players prefer Hunter's Mark over Flame Arrows