Inflict Wounds

  • Level & School 1st-level necromancy
  • Casting Time Action
  • Range Touch
  • Components V, S
  • Duration Instantaneous
  • Classes Cleric

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.