Inflict Wounds

A
Damage

Inflict Wounds is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that channels a cruel touch to sear a creature with necrotic power, growing deadlier with higher spell slots.

2024 Rules

Level & School
1st-level necromancy
Casting Time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Classes
Cleric

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.

2014 Rules

Level & School
1st-level necromancy
Casting Time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Classes
Cleric

Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

Inflict Wounds 5.5e 2024 vs. 5e 2014 edition differences

It changed from a melee spell attack that dealt 3d10 on a hit to a Constitution save for 2d10 necrotic damage, with half damage on a success. Upcasting still adds 1d10 per slot level above 1st.

Inflict Wounds popularity

How popular is Inflict Wounds? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.

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