Inflict Wounds
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Inflict Wounds 5.5e 2024 vs. 5e 2014 edition differences
The 2014 version deals damage on a hit with a melee spell attack (3d10), while the 2024 version requires a Constitution saving throw, dealing 2d10 necrotic damage on a failed save or half on success. The damage scaling with higher-level slots remains the same.
Spells similar to Inflict Wounds
Chill Touch
Both are touch spells that deal necrotic damage.Poison Spray
Both deal damage through a ranged spell attack and have a similar mechanic.Ray of Sickness
Both are necromancy spells that deal damage and inflict a condition on a failed save.Vampiric Touch
Both involve touching a target to deal necrotic damage and have healing properties.Bestow Curse
Both spells involve a touch and apply debilitating effects to targets.