Inflict Wounds
2024 Rules
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.
2014 Rules
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Cleric
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Inflict Wounds 5.5e 2024 vs. 5e 2014 edition differences
Inflict Wounds popularity
How popular is Inflict Wounds? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 25% of all 5e spells
- Top 50% picked level 1 Cleric spell
- Bottom 50% of all level 1 spells
Spells similar to Inflict Wounds
Guiding Bolt 1st-level evocation
A 1st-level cleric damage spell that targets a single creature and is chosen in similar tactical situations for burst single-target damage.
Players prefer Guiding Bolt over Inflict Wounds
Vampiric Touch 3rd-level necromancy
A higher-level necromancy touch spell that similarly channels necrotic damage against a single target and scales with spell level, echoing the theme and progression.
Players prefer Inflict Wounds over Vampiric Touch
Shocking Grasp Evocation cantrip
A touch-range damage spell used for close-quarters single-target bursts, making it a mechanically similar choice despite differing damage type.
Players prefer Inflict Wounds over Shocking Grasp
Chill Touch Necromancy cantrip
A necromancy touch attack that deals necrotic damage at will, sharing the damage type and touch delivery even though it’s a cantrip.
Players prefer Inflict Wounds over Chill Touch
Ray of Sickness 1st-level necromancy
A 1st-level necromancy option that deals damage to one creature and forces a saving throw, matching the school and single-target, save-for-effect pattern.
Players prefer Inflict Wounds over Ray of Sickness