Inflict Wounds
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1.
Inflict Wounds 5e 2024 vs. 2014 edition differences
The 2014 version deals damage on a hit with a melee spell attack (3d10), while the 2024 version requires a Constitution saving throw, dealing 2d10 necrotic damage on a failed save or half on success. The damage scaling with higher-level slots remains the same.