Gust
2014 Rules
- Level & School
- Transmutation cantrip
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Druid, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
You seize the air and compel it to create one of the following effects at a point you can see within range:
- One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
- You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
- You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.
Gust 5.5e 2024 vs. 5e 2014 edition differences
Gust is currently only available in the 2014 edition.
Gust popularity
How popular is Gust? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 25% of all cantrips
- Bottom 25% picked Wizard cantrip
- Bottom 25% picked Sorcerer cantrip
- Bottom 10% picked Druid cantrip
Read about how this popularity data is calculated.
Spells similar to Gust
Gust of Wind 2nd-level evocation
It’s the closest match by far: both are wind-themed spells that shove creatures and reshape the space around them.
Players prefer Gust of Wind over Gust
Thunderwave 1st-level evocation
Like Gust, it uses a burst of force to push creatures away and clear space around the caster.
Players prefer Thunderwave over Gust
Elementalism Transmutation cantrip
Both are small, flexible elemental tricks that create minor environmental effects rather than big combat swings.
Players prefer Elementalism over Gust
Thunderclap Evocation cantrip
It shares the same short-range, forceful feel and can scatter nearby foes with a sudden burst.
Players prefer Thunderclap over Gust
Warding Wind 2nd-level evocation
This one also centers on controlling air around you, making it the nearest defensive cousin to a basic gust.
Players prefer Gust over Warding Wind