Gust

A
Utility

Gust is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

See all Utility spells →
spell that pushes creatures, shifts loose objects, and stirs the air to
shape the battlefield

Gust is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
.

2014 Rules

Level & School
Transmutation cantrip
Casting Time
Action
Range
30 feet
Components
V, S
Duration
Instantaneous
Classes
Druid, Sorcerer, Wizard
Source
Xanathar's Guide to Everything

You seize the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
  • You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.

Gust 5.5e 2024 vs. 5e 2014 edition differences

Gust is currently only available in the 2014 edition.

Gust popularity

How popular is Gust? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.

Read about how this popularity data is calculated.

Spells similar to Gust