Gust

A
Utility

Gust is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

See all Utility spells →
spell that pushes creatures, shifts loose objects, and stirs the air to
shape the battlefield

Gust is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
.

2014 Rules

Level & School
Transmutation cantrip
Casting Time
Action
Range
30 feet
Components
V, S
Duration
Instantaneous
Classes
Druid, Sorcerer, Wizard
Source
Xanathar's Guide to Everything

You seize the air and compel it to create one of the following effects at a point you can see within range:

  • One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
  • You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.

Gust 5.5e 2024 vs. 5e 2014 edition differences

Gust is currently only available in the 2014 edition.

How popular is Gust in 5e?

Gust is the #43 most popular cantrip (of 49) and the #28 most picked Wizard cantrip (of 32).

Among cantrips, Gust ranks just below Green-Flame Blade and just above Lightning Lure in popularity.

Read about how this popularity data is calculated and see Gust visualized with all 5e spells.

Spells similar to Gust