Gust
2014 Rules
- Level & School
- Transmutation cantrip
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Druid, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
You seize the air and compel it to create one of the following effects at a point you can see within range:
- One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
- You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
- You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.
Gust 5.5e 2024 vs. 5e 2014 edition differences
Gust is currently only available in the 2014 edition.
How popular is Gust in 5e?
Gust is the #43 most popular cantrip (of 49) and the #28 most picked Wizard cantrip (of 32).
Among cantrips, Gust ranks just below Green-Flame Blade and just above Lightning Lure in popularity.
- #182 (of 580) most popular 5e spell
- #43 (of 49) most popular cantrip
- #28 (of 32) most picked Wizard cantrip
- #28 (of 31) most picked Sorcerer cantrip
- #21 (of 22) most picked Druid cantrip
Read about how this popularity data is calculated and see Gust visualized with all 5e spells.
Spells similar to Gust
Mage Hand Conjuration cantrip
Both cantrips offer ranged, non-damaging manipulation of unattended objects for exploration and creative problem-solving.
Players prefer Mage Hand over Gust
Gust of Wind 2nd-level evocation
Thematically and tactically, this is the closest wind-based spell, using air to influence positioning and the battlefield.
Players prefer Gust of Wind over Gust
Elementalism Transmutation cantrip
This cantrip shares Gust's school, classes, range, instant effects, and ability to manipulate the environment without dealing damage.
Players prefer Elementalism over Gust
Shape Water Transmutation cantrip
Its short-range, instantaneous environmental effects closely match Gust's flexible approach to manipulating a natural force.
Players prefer Shape Water over Gust
Control Flames Transmutation cantrip
Both are Transmutation cantrips for altering natural elements and producing practical environmental effects at range.
Players prefer Control Flames over Gust
Mold Earth Transmutation cantrip
Like Gust, it provides non-damaging battlefield interaction and utility through simple elemental manipulation.
Players prefer Mold Earth over Gust