Elementalism

A
Utility

Elementalism is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

See all Utility spells →
spell that shapes air, earth, fire, and water into signs, smoke, mist, and simple forms as
battlefield shaping

Elementalism is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
.

2024 Rules

Level & School
Transmutation cantrip
Casting Time
Action
Range
30 feet
Components
V, S
Duration
Instantaneous
Classes
Druid, Sorcerer, Wizard

You exert control over the elements, creating one of the following effects within range:

Beckon Air. You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren't affected.

Beckon Earth. You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.

Beckon Fire. You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute.

Beckon Water. You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.

Sculpt Element. You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature or an object) for 1 hour.

Elementalism 5.5e 2024 vs. 5e 2014 edition differences

Elementalism is a new spell for the 2024 edition.

Elementalism popularity

Elementalism is a seldom chosen cantrip. Choosing it adds a unique option to your spellbook.

Spells similar to Elementalism

  • Druidcraft Transmutation cantrip

    This cantrip is a small, nature-themed utility that produces minor elemental effects at range in a way very similar to the cantrip's environmental tricks.

  • Prestidigitation Transmutation cantrip

    Both are low-level, versatile cantrips used to create tiny sensory or physical changes to the environment, like colored smoke, scents, or small shapes.

  • Mage Hand Conjuration cantrip

    Mage Hand likewise lets you manipulate the environment at a distance to open or close things and otherwise interact with objects without directly attacking.

  • Create or Destroy Water 1st-level transmutation

    This spell shares the water-focused utility options—producing or affecting small amounts of water—mirroring the cantrip's simple moisture and water-creation effects.

  • Gust of Wind 2nd-level evocation

    Gust of Wind provides a stronger, combat-capable version of the air-manipulation trick that the cantrip's breeze option offers, so the tactical intent is similar.