Shape Water
2014 Rules
- Level & School
- Transmutation cantrip
- Casting Time
- Action
- Range
- 30 feet
- Components
- S
- Duration
- 1 hour
- Classes
- Druid, Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
- You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage.
- You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.
- You change the water's color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.
- You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Shape Water 5.5e 2024 vs. 5e 2014 edition differences
Shape Water is currently only available in the 2014 edition.
Shape Water popularity
How popular is Shape Water? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 25% of all 5e spells
- Bottom 50% picked Wizard cantrip
- Bottom 50% picked Sorcerer cantrip
- Bottom 50% picked Druid cantrip
- Bottom 25% of all cantrips
Read about how this popularity data is calculated.
Spells similar to Shape Water
Create or Destroy Water 1st-level transmutation
It shares Shape Water's water-focused utility and transmutation school, though its effects are broader and instantaneous.
Players prefer Create or Destroy Water over Shape Water
Control Water 4th-level transmutation
This higher-level spell expands the same concept into large-scale control of water, including movement and terrain-altering effects.
Players prefer Control Water over Shape Water
Elementalism Transmutation cantrip
This same-school cantrip offers flexible, non-damaging elemental alterations with practical environmental uses.
Players prefer Elementalism over Shape Water
Control Flames Transmutation cantrip
Both are utility cantrips that manipulate an element at range, alter its appearance, and maintain some changes for one hour.
Players prefer Shape Water over Control Flames
Mold Earth Transmutation cantrip
Like Shape Water, this transmutation cantrip reshapes a mundane natural material within 30 feet and leaves changes in place for an hour.
Players prefer Shape Water over Mold Earth
Gust Transmutation cantrip
Gust is another druid, sorcerer, and wizard cantrip for directing a natural force within 30 feet without primarily dealing damage.
Players prefer Shape Water over Gust