Heat Metal
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a piece of iron and a flame)
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Bard, Druid
- Source
- Player's Handbook (2024)
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a piece of iron and a flame)
- Duration
- Concentration, 1 minute
- Classes
- Artificer, Bard, Druid
- Source
- Player's Handbook (2014)
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Heat Metal 5.5e 2024 vs. 5e 2014 edition differences
Heat Metal popularity
How popular is Heat Metal? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 25% picked level 2 Artificer spell
- Top 25% picked level 2 Bard spell
- Top 25% of all 5e spells
- Top 50% picked level 2 Druid spell
- Top 50% of all level 2 spells
Read about how this popularity data is calculated.
Spells similar to Heat Metal
Moonbeam 2nd-level evocation
Both are concentration spells that maintain a damaging effect at range and let the caster repeat the damage on later turns.
Players prefer Moonbeam over Heat Metal
Flame Blade 2nd-level evocation
The spells are both 2nd-level concentration effects centered on a fire-infused weapon-like object and designed for recurring damage.
Players prefer Heat Metal over Flame Blade
Dragon's Breath 2nd-level transmutation
It shares the fire damage, 2nd-level slot, concentration duration, and repeatable damage pattern, though it works through a creature rather than an object.
Players prefer Heat Metal over Dragon's Breath
Cloud of Daggers 2nd-level conjuration
This 2nd-level concentration spell also creates a persistent damage source that punishes a creature occupying or contacting a specific location.
Players prefer Heat Metal over Cloud of Daggers
Flaming Sphere 2nd-level conjuration
Like Heat Metal, it is a 2nd-level fire spell requiring concentration that can deal damage repeatedly through bonus actions.
Players prefer Heat Metal over Flaming Sphere
Witch Bolt 1st-level evocation
Both establish a sustained damaging link to one target and reward spending later turns continuing the effect.
Players prefer Heat Metal over Witch Bolt