Heat Metal
2024 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a piece of iron and a flame)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Druid
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a piece of iron and a flame)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Druid
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Heat Metal 5.5e 2024 vs. 5e 2014 edition differences
Heat Metal popularity
Heat Metal is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 2 Bard spell
- Bottom 50% level 2 Druid spell
Spells similar to Heat Metal
Flaming Sphere 2nd-level conjuration
Both are 2nd-level spells that create ongoing fire damage you can direct each round while maintaining concentration.
Spiritual Weapon 2nd-level evocation
It’s another 2nd-level spell that provides a persistent damage option you use each round with a bonus-action attack.
Witch Bolt 1st-level evocation
Witch Bolt deals sustained single-target damage on subsequent turns through concentration, mirroring Heat Metal’s repeat-damage feel.
Call Lightning 3rd-level conjuration
This spell offers repeated, ranged damage over a concentration duration where you call down strikes each turn, similar tactically to Heat Metal’s repeated harm.
Flame Blade 2nd-level evocation
Both are druid-accessible, concentration fire-based options that produce a weapon-like source of damage you keep active for multiple rounds.