Flaming Sphere
2024 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a ball of wax)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
- Source
- Player's Handbook (2024)
You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a Dexterity saving throw, taking 2d6 Fire damage on a failed save or half as much damage on a successful one.
As a Bonus Action, you can move the sphere up to 30 feet, rolling it along the ground. If you move the sphere into a creature's space, that creature makes the save against the sphere, and the sphere stops moving for the turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. Flammable objects that aren't being worn or carried start burning if touched by the sphere, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
- Source
- Player's Handbook (2014)
A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
Flaming Sphere 5.5e 2024 vs. 5e 2014 edition differences
Flaming Sphere popularity
How popular is Flaming Sphere? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 25% of all 5e spells
- Top 50% of all level 2 spells
- Top 50% picked level 2 Wizard spell
- Top 50% picked level 2 Sorcerer spell
- Bottom 50% picked level 2 Druid spell
Read about how this popularity data is calculated.
Spells similar to Flaming Sphere
Moonbeam 2nd-level evocation
Both are 2nd-level concentration spells that repeatedly punish creatures occupying a small area and can be moved during combat.
Players prefer Moonbeam over Flaming Sphere
Call Lightning 3rd-level conjuration
It offers sustained area damage over several turns, letting the caster spend later turns directing additional attacks instead of recasting.
Players prefer Call Lightning over Flaming Sphere
Wall of Fire 4th-level evocation
A long-lasting concentration spell that deals fire damage while forcing enemies to navigate around a dangerous battlefield feature.
Players prefer Wall of Fire over Flaming Sphere
Cloud of Daggers 2nd-level conjuration
This spell also leaves a concentrated hazard in a chosen space, dealing recurring damage to creatures that remain nearby.
Players prefer Cloud of Daggers over Flaming Sphere
Melf's Minute Meteors 3rd-level evocation
Both combine fire damage with concentration-based follow-up attacks that preserve the caster's main action economy.
Players prefer Flaming Sphere over Melf's Minute Meteors
Dust Devil 2nd-level conjuration
Like Flaming Sphere, it creates a persistent damaging effect that can be repositioned with a Bonus Action while shaping the battlefield.
Players prefer Flaming Sphere over Dust Devil