Holy Star of Mystra

A
Damage

Holy Star of Mystra is a Damage spell. Damage spells focus on dealing harm to enemies.

See all Damage spells →
spell that lets you hurl radiant or force bolts from a protective star, striking at range with swift
bonus action

Holy Star of Mystra is a Action Economy spell. Action Economy spells grant you more choices on future turns.

See all Action Economy spells →
attacks.

2024 Rules

Level & School
8th-level evocation
Casting Time
Bonus action
Range
Self
Components
V, S
Duration
Concentration, up to 1 minute
Classes
Cleric, Wizard

You create a glowing mote of energy that hovers above you for the duration. The mote sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet.

When you cast this spell and as a Bonus Action on later turns, you can unleash a shining bolt from the mote, targeting one creature within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes Force or Radiant damage (your choice) equal to 4d10 plus your spellcasting ability modifier.

In addition, while the mote is present, you have Three-Quarters Cover, and if you succeed on a saving throw against a spell of level 7 or lower that targeted only you and didn’t create an area of effect, you can take a Reaction to deflect that spell back at the spell’s caster; the caster makes a saving throw against that spell using that caster’s own spell save DC.

Holy Star of Mystra 5.5e 2024 vs. 5e 2014 edition differences

Holy Star of Mystra is a new spell for the 2024 edition.

Spells similar to Holy Star of Mystra

  • Spiritual Weapon 2nd-level evocation

    Both create a hovering magical focus that you use to make repeat attacks using your bonus action while the effect persists.

  • Mordenkainen's Sword 7th-level evocation

    This also summons a conjured offensive object that lasts up to a minute and trades sustained single-target strikes for conventional one-off casting.

  • Flaming Sphere 2nd-level conjuration

    Like the mote, it creates a persistent, mobile damage source you direct over multiple turns and that interacts with action economy while you concentrate.

  • Elminster's Effulgent Spheres 6th-level evocation

    It produces one or more radiant/evocation orbs that provide ongoing attack options and lean on action-economy play over several rounds.

  • Sunbeam 6th-level evocation

    Sunbeam is a self-centered evocation that repeatedly lets you strike with a powerful radiant/beam attack over multiple turns while concentrating.