Holy Star of Mystra
- Level & School
- 8th-level evocation
- Casting Time
- Bonus action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, up to 1 minute
- Classes
- Cleric, Wizard
You create a glowing mote of energy that hovers above you for the duration. The mote sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet.
When you cast this spell and as a Bonus Action on later turns, you can unleash a shining bolt from the mote, targeting one creature within 120 feet of yourself. Make a ranged spell attack. On a hit, the target takes Force or Radiant damage (your choice) equal to 4d10 plus your spellcasting ability modifier.
In addition, while the mote is present, you have Three-Quarters Cover, and if you succeed on a saving throw against a spell of level 7 or lower that targeted only you and didn’t create an area of effect, you can take a Reaction to deflect that spell back at the spell’s caster; the caster makes a saving throw against that spell using that caster’s own spell save DC.
Holy Star of Mystra 5.5e 2024 vs. 5e 2014 edition differences
Holy Star of Mystra is a new spell for the 2024 edition.
Spells similar to Holy Star of Mystra
Guiding Bolt
Both are evocation spells that deal radiant damage and are designed for attacking single targets.Starry Wisp
Both involve creating a glowing mote of energy that can deal damage while offering other beneficial effects.Sunbeam
Both deal radiant damage and share characteristics of evocation, targeting creatures within a range.Divine Word
Both have powerful effects involving divine energy and affect multiple targets in terms of control or damage.Flame Strike
Both are high-level evocation spells that deal area damage and have strong thematic ties to divine energy.