Dawn

A
Damage

Dawn is a Damage spell. Damage spells focus on dealing harm to enemies.

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spell that bathes a wide area in sunlight, searing
multiple foes

Dawn is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

See all Multi Target spells →
and shifting the beam with
bonus action

Dawn is a Action Economy spell. Action Economy spells grant you more choices on future turns.

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.

2014 Rules

Level & School
5th-level evocation
Casting Time
Action
Range
60 feet
Components
V, S, M (a sunburst pendant worth at least 100 gp)
Duration
Concentration, 1 minute
Classes
Cleric, Wizard
Source
Xanathar's Guide to Everything

The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight.

When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder.

If you're within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.

Dawn 5.5e 2024 vs. 5e 2014 edition differences

Dawn is currently only available in the 2014 edition.

Dawn popularity

How popular is Dawn? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.

Read about how this popularity data is calculated.

Spells similar to Dawn