Holy Aura
2024 Rules
- Level & School
- 8th-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a reliquary worth 1,000+ GP)
- Duration
- Concentration, 1 minute
- Classes
- Cleric
- Source
- Player's Handbook (2024)
For the duration, you emit an aura in a 30-foot Emanation. While in the aura, creatures of your choice have Advantage on all saving throws, and other creatures have Disadvantage on attack rolls against them. In addition, when a Fiend or an Undead hits an affected creature with a melee attack roll, the attacker must succeed on a Constitution saving throw or have the Blinded condition until the end of its next turn.
2014 Rules
- Level & School
- 8th-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S, M (a tiny reliquary worth at least 1,000 gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text)
- Duration
- Concentration, 1 minute
- Classes
- Cleric
- Source
- Player's Handbook (2014)
Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a Constitution saving throw or be blinded until the spell ends.
Holy Aura 5.5e 2024 vs. 5e 2014 edition differences
Holy Aura popularity
How popular is Holy Aura? It is one of the rarest spells in the game, but is often chosen over other options when available. This spell is a rare and unique offering.
- #2 picked level 8 Cleric spell
- Bottom 25% of all level 8 spells
- Bottom 10% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Holy Aura
Globe of Invulnerability 6th-level abjuration
The two spells are concentration-based abjurations that establish a personal defensive zone capable of safeguarding allies from dangerous attacks.
Players prefer Globe of Invulnerability over Holy Aura
Aura of Purity 4th-level abjuration
This cleric aura also protects multiple allies for an extended concentration duration against a broad range of debilitating effects.
Players prefer Aura of Purity over Holy Aura
Antimagic Field 8th-level abjuration
Although more extreme, it creates a long-lasting defensive area around the caster that reshapes how enemies can fight the group.
Players prefer Antimagic Field over Holy Aura
Circle of Power 5th-level abjuration
Both are high-level, self-centered protective auras that help nearby allies resist harmful magic and saving throws.
Players prefer Holy Aura over Circle of Power
Protection from Evil and Good 1st-level abjuration
Its defensive benefits specifically against fiends and undead overlap strongly with Holy Aura's special punishment for those enemies.
Players prefer Holy Aura over Protection from Evil and Good
Intellect Fortress 3rd-level abjuration
Both provide ongoing protection to several creatures by improving their defenses against hostile magical effects.
Players prefer Holy Aura over Intellect Fortress