Holy Weapon
2014 Rules
- Level & School
- 5th-level evocation
- Casting Time
- Bonus action
- Range
- Touch
- Components
- V, S
- Duration
- Concentration, 1 hour
- Classes
- Cleric, Paladin
- Source
- Xanathar's Guide to Everything
You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn't already a magic weapon, it becomes one for the duration.
As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn't blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.
Holy Weapon 5.5e 2024 vs. 5e 2014 edition differences
Holy Weapon is currently only available in the 2014 edition.
How popular is Holy Weapon in 5e?
Holy Weapon is the #35 most popular level 5 spell (of 71) and the #9 most picked level 5 Cleric spell (of 19).
Among level 5 spells, Holy Weapon ranks just below Seeming and just above Modify Memory in popularity.
- #364 (of 580) most popular 5e spell
- #35 (of 71) most popular level 5 spell
- #9 (of 19) most picked level 5 Cleric spell
- #6 (of 9) most picked level 5 Paladin spell
Read about how this popularity data is calculated and see Holy Weapon visualized with all 5e spells.
Spells similar to Holy Weapon
Flame Strike 5th-level evocation
As a fifth-level cleric evocation, it shares Holy Weapon's radiant damage theme and provides a powerful follow-up burst against groups.
Players prefer Flame Strike over Holy Weapon
Crusader's Mantle 3rd-level evocation
This paladin spell also sustains a radiant damage boost throughout a fight and rewards close-range weapon combat.
Players prefer Crusader's Mantle over Holy Weapon
Shining Smite 2nd-level transmutation
Paladins use both spells to enhance weapon attacks with radiant power while maintaining concentration.
Players prefer Shining Smite over Holy Weapon
Blinding Smite 3rd-level evocation
Both combine radiant weapon damage with a chance to blind enemies, though this spell focuses on a single strike.
Players prefer Blinding Smite over Holy Weapon
Elemental Weapon 3rd-level transmutation
It is a concentration-based touch spell that empowers a weapon for an hour, adding damage to its attacks.
Players prefer Holy Weapon over Elemental Weapon
Spirit Shroud 3rd-level necromancy
It adds recurring radiant damage to attacks through a concentration effect and is available to clerics and paladins.
Players prefer Holy Weapon over Spirit Shroud