Hunger of Hadar

Level & School
3rd-level conjuration
Casting Time
Action
Range
150 feet
Components
V, S, M (a pickled tentacle)
Duration
Concentration, up to 1 minute
Classes
Warlock

You open a gateway to the Far Realm, a region infested with unspeakable horrors. A 20-foot-radius Sphere of Darkness appears, centered on a point with range and lasting for the duration. The Sphere is Difficult Terrain, and it is filled with strange whispers and slurping noises, which can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within it have the Blinded condition.

Any creature that starts its turn in the area takes 2d6 Cold damage. Any creature that ends its turn there must succeed on a Dexterity saving throw or take 2d6 Acid damage from otherworldly tentacles.

Using a Higher-Level Spell Slot. The Cold or Acid damage (your choice) increases by 1d6 for each spell slot level above 3.

Level & School
3rd-level conjuration
Casting Time
Action
Range
150 feet
Components
V, S, M (a pickled octopus tentacle)
Duration
Concentration, up to 1 minute
Classes
Warlock

You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point within range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded.

The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherworldly tentacles rub against it.

Hunger of Hadar 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version introduces the "Blinded" condition instead of just "blinded," clarifies the sphere as Difficult Terrain, and adds that Cold or Acid damage increases by 1d6 per spell slot above 3rd level. The 2014 version lacks these damage scaling and condition details.