Hunger of Hadar
2024 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M (a pickled tentacle)
- Duration
- Concentration, 1 minute
- Classes
- Warlock
- Source
- Player's Handbook (2024)
You open a gateway to the Far Realm, a region infested with unspeakable horrors. A 20-foot-radius Sphere of Darkness appears, centered on a point within range and lasting for the duration. The Sphere is Difficult Terrain, and it is filled with strange whispers and slurping noises, which can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within it have the Blinded condition.
Any creature that starts its turn in the area takes 2d6 Cold damage. Any creature that ends its turn there must succeed on a Dexterity saving throw or take 2d6 Acid damage from otherworldly tentacles.
Using a Higher-Level Spell Slot. The Cold or Acid damage (your choice) increases by 1d6 for each spell slot level above 3.
2014 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M (a pickled octopus tentacle)
- Duration
- Concentration, 1 minute
- Classes
- Warlock
- Source
- Player's Handbook (2014)
You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point within range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded.
The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherworldly tentacles rub against it.
Hunger of Hadar 5.5e 2024 vs. 5e 2014 edition differences
How popular is Hunger of Hadar in 5e?
Hunger of Hadar is the #30 most popular level 3 spell (of 80) and the #1 most picked level 3 Warlock spell (of 23).
Among level 3 spells, Hunger of Hadar ranks just below Conjure Animals and just above Water Walk in popularity.
- #208 (of 567) most popular 5e spell
- #30 (of 80) most popular level 3 spell
- #1 (of 23) most picked level 3 Warlock spell
Read about how this popularity data is calculated.
Spells similar to Hunger of Hadar
Call Lightning 3rd-level conjuration
Both are third-level concentration spells that remain active and repeatedly threaten creatures across a battlefield.
Players prefer Hunger of Hadar over Call Lightning
Cloudkill 5th-level conjuration
Both create a persistent, concentration-based area that damages multiple creatures over several rounds.
Players prefer Hunger of Hadar over Cloudkill
Evard's Black Tentacles 4th-level conjuration
This similarly conjures a dangerous zone of otherworldly tentacles that hinders and harms groups of enemies.
Players prefer Hunger of Hadar over Evard's Black Tentacles
Darkness 2nd-level evocation
It shares the large, long-lasting magical darkness that obscures vision and helps control where enemies can safely stand.
Players prefer Hunger of Hadar over Darkness
Sickening Radiance 4th-level evocation
Each spell blankets a distant area with ongoing damage and punishing effects while requiring concentration.
Players prefer Hunger of Hadar over Sickening Radiance
Stinking Cloud 3rd-level conjuration
The two spells deny space with a lingering cloud-like area that disrupts multiple enemies for up to a minute.
Players prefer Hunger of Hadar over Stinking Cloud