Cloud of Daggers
2024 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a sliver of glass)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
You conjure spinning daggers in a 5-foot Cube centered on a point within range. Each creature in that area takes 4d4 Slashing damage. A creature also takes this damage if it enters the Cube or ends its turn there or if the Cube moves into its space. A creature takes this damage only once per turn. On your later turns, you can take a Magic action to teleport the Cube up to 30 feet.
Using a Higher-Level Spell Slot. The damage increases by 2d4 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a sliver of glass)
- Duration
- Concentration, up to 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell’s area for the first time on a turn or starts its turn there.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
Cloud of Daggers 5.5e 2024 vs. 5e 2014 edition differences
Cloud of Daggers popularity
Cloud of Daggers is a commonly chosen level 2 spell. Choosing it adds an established option to your spellbook.
- Bottom 50% level 2 Bard spell
- Top 50% level 2 Sorcerer spell
- Bottom 50% level 2 Warlock spell
- Top 50% level 2 Wizard spell
Spells similar to Cloud of Daggers
Flaming Sphere 2nd-level conjuration
Both conjure a persistent, movable object that deals damage in a small area over multiple turns and can be repositioned to control the battlefield.
Moonbeam 2nd-level evocation
Like Cloud of Daggers, it creates a lasting area that damages creatures when they enter or end their turn there and can be shifted each turn to threaten foes.
Spiritual Weapon 2nd-level evocation
This spell summons a damaging, mobile effect you can move on subsequent turns to keep pressuring targets without spending attacks.
Spike Growth 2nd-level transmutation
It creates a persistent zone that punishes movement through an area each turn, serving a similar tactical role of area denial and repeated damage.
Hunger of Hadar 3rd-level conjuration
That conjured area holds creatures and inflicts recurring damage while shaping the battlefield in much the same way as the dagger cloud.