Cloud of Daggers
2024 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a sliver of glass)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2024)
You conjure spinning daggers in a 5-foot Cube centered on a point within range. Each creature in that area takes 4d4 Slashing damage. A creature also takes this damage if it enters the Cube or ends its turn there or if the Cube moves into its space. A creature takes this damage only once per turn.
On your later turns, you can take a Magic action to teleport the Cube up to 30 feet.
Using a Higher-Level Spell Slot. The damage increases by 2d4 for each spell slot level above 2.
2014 Rules
- Level & School
- 2nd-level conjuration
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M (a sliver of glass)
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Player's Handbook (2014)
You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell's area for the first time on a turn or starts its turn there.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.
Cloud of Daggers 5.5e 2024 vs. 5e 2014 edition differences
Cloud of Daggers popularity
How popular is Cloud of Daggers? It is a commonly found spell in the game, and is often chosen over other options when available. This spell is a reliable addition to any spellbook.
- Top 25% of all 5e spells
- Top 25% picked level 2 Wizard spell
- Top 50% of all level 2 spells
- Top 50% picked level 2 Sorcerer spell
- Top 50% picked level 2 Warlock spell
- Bottom 50% picked level 2 Bard spell
Read about how this popularity data is calculated.
Spells similar to Cloud of Daggers
Moonbeam 2nd-level evocation
Both are low-level concentration spells that repeatedly punish creatures occupying a small area and can be moved during the fight.
Players prefer Moonbeam over Cloud of Daggers
Call Lightning 3rd-level conjuration
It rewards sustained concentration and later actions to keep dealing damage across multiple targets in a chosen location.
Players prefer Call Lightning over Cloud of Daggers
Wall of Fire 4th-level evocation
Both shape the battlefield with a persistent concentration hazard that damages multiple creatures for remaining in or crossing its area.
Players prefer Wall of Fire over Cloud of Daggers
Cloudkill 5th-level conjuration
The shared Conjuration school, long concentration duration, movable damaging zone, and overlapping sorcerer and wizard lists make it a strong higher-level counterpart.
Players prefer Cloudkill over Cloud of Daggers
Flaming Sphere 2nd-level conjuration
Like Cloud of Daggers, it creates a movable damaging area that can be repositioned on later turns while requiring concentration.
Players prefer Cloud of Daggers over Flaming Sphere
Dust Devil 2nd-level conjuration
This conjured, concentration-based hazard also deals recurring area damage and can be directed around the battlefield.
Players prefer Cloud of Daggers over Dust Devil