Investiture of Flame
2014 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Druid, Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell's duration. The flames don't harm you. Until the spell ends, you gain the following benefits:
- You are immune to fire damage and have resistance to cold damage.
- Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage.
- You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.
Investiture of Flame 5.5e 2024 vs. 5e 2014 edition differences
Investiture of Flame is currently only available in the 2014 edition.
Investiture of Flame popularity
How popular is Investiture of Flame? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.
- Bottom 50% picked level 6 Warlock spell
- Bottom 25% of all level 6 spells
- Bottom 25% picked level 6 Druid spell
- Bottom 25% picked level 6 Sorcerer spell
- Bottom 25% picked level 6 Wizard spell
- Bottom 10% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Investiture of Flame
Fire Shield 4th-level evocation
It closely matches the personal fire theme, ten-minute duration, self range, and punishment dealt to creatures that attack or approach you.
Players prefer Fire Shield over Investiture of Flame
Sunbeam 6th-level evocation
Both are sixth-level concentration spells with a self-originating line attack that can be used repeatedly against groups.
Players prefer Sunbeam over Investiture of Flame
Songal's Elemental Suffusion 5th-level transmutation
Both transform the caster for sustained elemental offense, use concentration, and provide ongoing multi-target battlefield pressure.
Players prefer Songal's Elemental Suffusion over Investiture of Flame
Ashardalon's Stride 3rd-level transmutation
The spell rewards moving through enemies with fire damage and reshapes how opponents approach the caster over several rounds.
Players prefer Ashardalon's Stride over Investiture of Flame
Investiture of Ice 6th-level transmutation
It shares the same sixth-level self-centered transmutation design, lasting damage aura, defenses, and repeatable area attack.
Investiture of Wind 6th-level transmutation
This is another nearly identical investiture effect, combining sustained personal benefits with recurring area damage while concentrating.