Investiture of Flame
2014 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Druid, Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell's duration. The flames don't harm you. Until the spell ends, you gain the following benefits:
- You are immune to fire damage and have resistance to cold damage.
- Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage.
- You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.
Investiture of Flame 5.5e 2024 vs. 5e 2014 edition differences
Investiture of Flame is currently only available in the 2014 edition.
Investiture of Flame popularity
How popular is Investiture of Flame? It is one of the rarest spells in the game, and it is almost never chosen when available. This spell is virtually unheard of in most campaigns, but you can change that.
- Bottom 10% picked level 6 Warlock spell
- Bottom 10% of all level 6 spells
- Bottom 10% picked level 6 Druid spell
- Bottom 10% picked level 6 Sorcerer spell
- Bottom 10% picked level 6 Wizard spell
- Bottom 10% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Investiture of Flame
Fire Shield 4th-level evocation
Both wrap the caster in dangerous flames and punish enemies who stay close, making them very similar in close-quarters tactics.
Players prefer Fire Shield over Investiture of Flame
Ashardalon's Stride 3rd-level transmutation
This also turns your body into a moving hazard, combining personal mobility with recurring fire damage to nearby foes.
Players prefer Ashardalon's Stride over Investiture of Flame
Investiture of Ice 6th-level transmutation
It’s the closest sibling spell, with the same level, school, casting style, and a self-centered elemental buff that reshapes nearby combat.
Players prefer Investiture of Ice over Investiture of Flame
Investiture of Wind 6th-level transmutation
This has the same investiture structure and duration, trading flames for wind while giving you a sustained personal combat form.
Investiture of Stone 6th-level transmutation
Like the target, it is a 6th-level self-buff that transforms you for minutes at a time, though it leans more toward defense than damage.