Investiture of Flame
2014 Rules
- Level & School
- 6th-level transmutation
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 10 minutes
- Classes
- Druid, Sorcerer, Warlock, Wizard
- Source
- Xanathar's Guide to Everything
Flames race across your body, shedding bright light in a 30-foot radius and dim light for an additional 30 feet for the spell's duration. The flames don't harm you. Until the spell ends, you gain the following benefits:
- You are immune to fire damage and have resistance to cold damage.
- Any creature that moves within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage.
- You can use your action to create a line of fire 15 feet long and 5 feet wide extending from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d8 fire damage on a failed save, or half as much damage on a successful one.
Investiture of Flame 5.5e 2024 vs. 5e 2014 edition differences
Investiture of Flame is currently only available in the 2014 edition.
How popular is Investiture of Flame in 5e?
Investiture of Flame is the #39 most popular level 6 spell (of 52) and the #12 most picked level 6 Warlock spell (of 15).
Among level 6 spells, Investiture of Flame ranks just below Word of Recall and just above Tasha's Otherworldly Guise in popularity.
- #542 (of 580) most popular 5e spell
- #39 (of 52) most popular level 6 spell
- #12 (of 15) most picked level 6 Warlock spell
- #16 (of 19) most picked level 6 Druid spell
- #18 (of 21) most picked level 6 Sorcerer spell
- #32 (of 35) most picked level 6 Wizard spell
Read about how this popularity data is calculated and see Investiture of Flame visualized with all 5e spells.
Spells similar to Investiture of Flame
Fire Shield 4th-level evocation
It closely matches the personal fire theme, ten-minute duration, self range, and punishment dealt to creatures that attack or approach you.
Players prefer Fire Shield over Investiture of Flame
Sunbeam 6th-level evocation
Both are sixth-level concentration spells with a self-originating line attack that can be used repeatedly against groups.
Players prefer Sunbeam over Investiture of Flame
Songal's Elemental Suffusion 5th-level transmutation
Both transform the caster for sustained elemental offense, use concentration, and provide ongoing multi-target battlefield pressure.
Players prefer Songal's Elemental Suffusion over Investiture of Flame
Ashardalon's Stride 3rd-level transmutation
The spell rewards moving through enemies with fire damage and reshapes how opponents approach the caster over several rounds.
Players prefer Ashardalon's Stride over Investiture of Flame
Investiture of Ice 6th-level transmutation
It shares the same sixth-level self-centered transmutation design, lasting damage aura, defenses, and repeatable area attack.
Players prefer Investiture of Flame over Investiture of Ice
Investiture of Wind 6th-level transmutation
This is another nearly identical investiture effect, combining sustained personal benefits with recurring area damage while concentrating.
Players prefer Investiture of Flame over Investiture of Wind