Storm Sphere
2014 Rules
- Level & School
- 4th-level evocation
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Sorcerer, Wizard
- Source
- Xanathar's Guide to Everything
A 20-foot-radius sphere of whirling air springs into existence, centered on a point you choose within range. The sphere remains for the spell's duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere's space is difficult terrain.
Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.
Creatures within 30 feet of the sphere have disadvantage on Wisdom (Perception) checks made to listen.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 5th level or higher, the damage for each of its effects increases by 1d6 for each slot level above 4th.
Storm Sphere 5.5e 2024 vs. 5e 2014 edition differences
Storm Sphere is currently only available in the 2014 edition.
Storm Sphere popularity
How popular is Storm Sphere? It is a seldom seen spell in the game, and is chosen less than other options when available. This spell may fill a specific niche for a spellbook.
- Bottom 25% of all 5e spells
- Bottom 25% picked level 4 Sorcerer spell
- Bottom 25% picked level 4 Wizard spell
- Bottom 25% of all level 4 spells
Read about how this popularity data is calculated.
Spells similar to Storm Sphere
Call Lightning 3rd-level conjuration
Both create a lasting storm zone that damages multiple creatures while letting the caster deal repeated lightning damage on later turns.
Players prefer Call Lightning over Storm Sphere
Wall of Fire 4th-level evocation
Both are concentration-based fourth-level area damage spells that reshape the battlefield for an extended period.
Players prefer Wall of Fire over Storm Sphere
Maelstrom 5th-level evocation
The two spells sustain a broad, bludgeoning-damage hazard that controls where enemies can safely stand.
Players prefer Maelstrom over Storm Sphere
Cloudkill 5th-level conjuration
It similarly maintains a mobile damaging area that threatens groups of enemies throughout a concentration spell's duration.
Players prefer Cloudkill over Storm Sphere
Flaming Sphere 2nd-level conjuration
Like Storm Sphere, it places a damaging sphere on the battlefield and rewards continued bonus-action use.
Players prefer Flaming Sphere over Storm Sphere
Spellfire Storm 4th-level evocation
This is also a fourth-level evocation for sorcerers and wizards that concentrates on a persistent damaging area.
Players prefer Storm Sphere over Spellfire Storm