Phantom Steed
2024 Rules
- Level & School
- 3rd-level illusion
- Casting Time
- 1 minute or Ritual
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Wizard
A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.
For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block, except it has a Speed of 100 feet and can travel 13 miles in an hour. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends early if the steed takes any damage.
2014 Rules
- Level & School
- 3rd-level illusion
- Casting Time
- 1 minute
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Wizard
A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.
For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.
Phantom Steed 5.5e 2024 vs. 5e 2014 edition differences
Phantom Steed popularity
Phantom Steed is a seldom chosen level 3 spell. Choosing it adds a unique option to your spellbook.
- Bottom 25% level 3 Wizard spell
Spells similar to Phantom Steed
Find Steed 2nd-level conjuration
It also creates a mount-like companion for travel and utility, serving nearly the same tactical purpose despite being on a different class list and level.
Find Familiar 1st-level conjuration
Both are ritual spells that summon a quasi-real creature that provides utility and lasts beyond an instant, trading combat potency for ongoing usefulness.
Conjure Animals 3rd-level conjuration
This is a level-appropriate summoning option that produces creatures for utility and action-economy reasons rather than direct single-target damage.
Summon Fey 3rd-level conjuration
Like Phantom Steed it’s a third-level spell that brings a creature into play to serve the caster’s needs, focusing on summoned aid rather than pure offense.
Rope Trick 2nd-level transmutation
Although it doesn’t summon a creature, it’s a ritual-level mobility/utility spell that provides a temporary, travel- and safety-oriented benefit for an hour.