Phantom Steed
2024 Rules
- Level & School
- 3rd-level illusion
- Casting Time
- 1 minute or Ritual
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Wizard
- Source
- Player's Handbook (2024)
A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.
For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block, except it has a Speed of 100 feet and can travel 13 miles in an hour. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends early if the steed takes any damage.
2014 Rules
- Level & School
- 3rd-level illusion
- Casting Time
- 1 minute or Ritual
- Range
- 30 feet
- Components
- V, S
- Duration
- 1 hour
- Classes
- Wizard
- Source
- Player's Handbook (2014)
A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.
For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.
Phantom Steed 5.5e 2024 vs. 5e 2014 edition differences
Phantom Steed popularity
How popular is Phantom Steed? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% picked level 3 Wizard spell
- Top 50% of all 5e spells
- Bottom 50% of all level 3 spells
Read about how this popularity data is calculated.
Spells similar to Phantom Steed
Find Steed 2nd-level conjuration
It most closely matches the spell's core function by creating a magical mount for travel and riding.
Players prefer Find Steed over Phantom Steed
Find Greater Steed 4th-level conjuration
This higher-level spell likewise summons a durable supernatural mount, though it is limited to paladins.
Players prefer Find Greater Steed over Phantom Steed
Summon Beast 2nd-level conjuration
Each spell creates a temporary magical creature, although this one is primarily intended for combat rather than riding.
Players prefer Summon Beast over Phantom Steed
Fly 3rd-level transmutation
It serves a similar travel-focused purpose by granting sustained enhanced movement to a chosen creature.
Players prefer Fly over Phantom Steed
Summon Fey 3rd-level conjuration
The shared one-hour duration and conjured creature make it a partial match despite its stronger combat emphasis.
Players prefer Phantom Steed over Summon Fey
Tenser's Floating Disk 1st-level conjuration
Both provide long-lasting magical transportation for moving a creature or equipment without requiring concentration.
Players prefer Phantom Steed over Tenser's Floating Disk