Phantom Steed

A
Utility

Phantom Steed is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

See all Utility spells →
spell that
summons a swift spectral mount

Phantom Steed is a Summoning spell. Summoning spells create new allies.

See all Summoning spells →
for you or an ally, granting
impressive Mobility

Phantom Steed is a Mobility spell. Mobility spells augment or allow for new ways of moving.

See all Mobility spells →
over long distances.

2024 Rules

Level & School
3rd-level illusion
Casting Time
1 minute or Ritual
Range
30 feet
Components
V, S
Duration
1 hour
Classes
Wizard
Source
Player's Handbook (2024)

A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block, except it has a Speed of 100 feet and can travel 13 miles in an hour. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends early if the steed takes any damage.

2014 Rules

Level & School
3rd-level illusion
Casting Time
1 minute or Ritual
Range
30 feet
Components
V, S
Duration
1 hour
Classes
Wizard
Source
Player's Handbook (2014)

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

Phantom Steed 5.5e 2024 vs. 5e 2014 edition differences

It no longer lets you dismiss the steed by using an action; in 2024, it only ends early if the steed takes damage. Its travel rate also changed: the steed can now travel 13 miles in an hour, with no fast-pace mileage listed.

Phantom Steed popularity

How popular is Phantom Steed? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.

Read about how this popularity data is calculated.

Spells similar to Phantom Steed