Phantom Steed

Level & School
3rd-level illusion
Casting Time
1 minute or Ritual
Range
30 feet
Components
V, S
Duration
1 hour
Classes
Wizard

A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block, except it has a Speed of 100 feet and can travel 13 miles in an hour. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends early if the steed takes any damage.

Level & School
3rd-level illusion
Casting Time
1 minute
Range
30 feet
Components
V, S
Duration
1 hour
Classes
Wizard

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

Phantom Steed 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version allows casting as a ritual, whereas the 2014 version does not. The 2024 version explicitly states the steed uses the Riding Horse stat block, with a speed of 100 feet and travel of 13 miles per hour, while the 2014 version states it uses riding horse stats with a speed of 100 feet and travel of 10 miles per hour. The 2024 version states the spell ends early if the steed takes damage, whereas the 2014 version states it ends if the steed takes damage.

Spells similar to Phantom Steed

  • Find Steed

    Both create a mount for the caster, allowing travel and positioning benefits.
  • Summon Fey

    Both spells summon a spirit or creature to aid the caster, offering utility and mobility.
  • Summon Undead

    Both create a creature that can assist the caster, providing thematic and tactical advantages.
  • Create Food and Water

    Both spells provide ongoing support with practical benefits over time.
  • Conjure Animals

    Both spells allow the caster to conjure a creature to aid in travel or combat, enhancing the party's capabilities.