Inflict Doubt
2024 Rules
- Level & School
- 3rd-level enchantment
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Arcana Unleashed
You inflict self-doubt on a creature you can see within range. The target must succeed on a Wisdom saving throw or have Disadvantage on D20 Tests for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Inflict Doubt 5.5e 2024 vs. 5e 2014 edition differences
Inflict Doubt is a new spell for the 2024 edition.
Spells similar to Inflict Doubt
Bane 1st-level enchantment
Although it can affect several creatures, Bane similarly imposes a broad penalty on their rolls through a Wisdom save and concentration.
Slow 3rd-level transmutation
This third-level concentration spell uses a ranged saving throw to significantly reduce enemies’ effectiveness for up to a minute.
Bestow Curse 3rd-level necromancy
Like Inflict Doubt, it is a third-level concentration curse that targets one creature with a Wisdom save and imposes a lasting combat penalty.
Blindness/Deafness 2nd-level transmutation
This ranged debuff can leave one creature suffering Disadvantage on important rolls for up to a minute after a failed save.
Enemies Abound 3rd-level enchantment
It shares the same level, range, concentration duration, and class overlap while impairing an enemy through a failed save.
Uncertain Footing 2nd-level illusion
Both are ranged concentration effects that undermine a creature’s reliability for up to a minute and allow a saving throw.