Inflict Doubt
2024 Rules
- Level & School
- 3rd-level enchantment
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Source
- Arcana Unleashed
You inflict self-doubt on a creature you can see within range. The target must succeed on a Wisdom saving throw or have Disadvantage on D20 Tests for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
Inflict Doubt 5.5e 2024 vs. 5e 2014 edition differences
Inflict Doubt is a new spell for the 2024 edition.
How popular is Inflict Doubt in 5e?
Inflict Doubt is the #48 most popular level 3 spell (of 80) and the #34 most picked level 3 Wizard spell (of 59).
Among level 3 spells, Inflict Doubt ranks just below Phantom Steed and just above Summon Undead in popularity.
- #271 (of 580) most popular 5e spell
- #48 (of 80) most popular level 3 spell
- #34 (of 59) most picked level 3 Wizard spell
- #24 (of 36) most picked level 3 Sorcerer spell
- #18 (of 27) most picked level 3 Bard spell
- #16 (of 23) most picked level 3 Warlock spell
Read about how this popularity data is calculated and see Inflict Doubt visualized with all other 5e spells.
Spells similar to Inflict Doubt
Slow 3rd-level transmutation
This third-level concentration spell uses a ranged saving throw to significantly reduce enemies’ effectiveness for up to a minute.
Players prefer Slow over Inflict Doubt
Bestow Curse 3rd-level necromancy
Like Inflict Doubt, it is a third-level concentration curse that targets one creature with a Wisdom save and imposes a lasting combat penalty.
Players prefer Bestow Curse over Inflict Doubt
Blindness/Deafness 2nd-level transmutation
This ranged debuff can leave one creature suffering Disadvantage on important rolls for up to a minute after a failed save.
Players prefer Blindness/Deafness over Inflict Doubt
Bane 1st-level enchantment
Although it can affect several creatures, Bane similarly imposes a broad penalty on their rolls through a Wisdom save and concentration.
Players prefer Bane over Inflict Doubt
Enemies Abound 3rd-level enchantment
It shares the same level, range, concentration duration, and class overlap while impairing an enemy through a failed save.
Players prefer Inflict Doubt over Enemies Abound
Uncertain Footing 2nd-level illusion
Both are ranged concentration effects that undermine a creature’s reliability for up to a minute and allow a saving throw.
Players prefer Inflict Doubt over Uncertain Footing