Inflict Doubt

A
Control

Inflict Doubt is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
spell that inflicts self-doubt, undermining a creature’s confidence with
a punishing failed save

Inflict Doubt is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
.

2024 Rules

Level & School
3rd-level enchantment
Casting Time
Action
Range
120 feet
Components
V, S
Duration
Concentration, 1 minute
Classes
Bard, Sorcerer, Warlock, Wizard
Source
Arcana Unleashed

You inflict self-doubt on a creature you can see within range. The target must succeed on a Wisdom saving throw or have Disadvantage on D20 Tests for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Inflict Doubt 5.5e 2024 vs. 5e 2014 edition differences

Inflict Doubt is a new spell for the 2024 edition.

Spells similar to Inflict Doubt