Plant Growth
2024 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Ranger
- Source
- Player's Handbook (2024)
This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.
Overgrowth. Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected.
Enrichment. All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one Plant Growth per year.
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Ranger
- Source
- Player's Handbook (2014)
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
You can exclude one or more areas of any size within the spell's area from being affected.
If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Plant Growth 5.5e 2024 vs. 5e 2014 edition differences
How popular is Plant Growth in 5e?
Plant Growth is the #27 most popular level 3 spell (of 80) and the #3 most picked level 3 Bard spell (of 27).
Among level 3 spells, Plant Growth ranks just below Magic Circle and just above Glyph of Warding in popularity.
- #199 (of 567) most popular 5e spell
- #27 (of 80) most popular level 3 spell
- #3 (of 27) most picked level 3 Bard spell
- #6 (of 22) most picked level 3 Druid spell
- #6 (of 18) most picked level 3 Ranger spell
Read about how this popularity data is calculated.
Spells similar to Plant Growth
Spike Growth 2nd-level transmutation
Both reward controlling terrain and making passage through a designated natural area difficult.
Players prefer Spike Growth over Plant Growth
Entangle 1st-level conjuration
Both are druid and ranger spells that reshape a broad outdoor area to hinder movement.
Players prefer Entangle over Plant Growth
Druid Grove 6th-level abjuration
Its nature-centered effects establish a persistent, defensible area using large-scale environmental manipulation.
Players prefer Druid Grove over Plant Growth
Wrath of Nature 5th-level evocation
The spell turns the surrounding landscape into an active obstacle and threat, making it a strong higher-level analogue.
Players prefer Wrath of Nature over Plant Growth
Control Water 4th-level transmutation
Like Plant Growth, it is a druid-friendly transmutation that alters the environment over a substantial area.
Players prefer Plant Growth over Control Water
Sleet Storm 3rd-level conjuration
This similarly creates a large, temporary hazard zone that controls battlefield movement without focusing on damage.
Players prefer Plant Growth over Sleet Storm