Plant Growth

A
Control

Plant Growth is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
and
Utility

Plant Growth is a Utility spell. Utility spells solve problems outside of combat or provide unique situational advantages.

See all Utility spells →
spell that turns terrain into tangled
battlefield control

Plant Growth is a Battlefield Shaping spell. Battlefield Shaping spells alter terrain, create obstacles, introduce hazards, and affect enemy positioning.

See all Battlefield Shaping spells →
,
or enriches crops for a bountiful harvest.

2024 Rules

Level & School
3rd-level transmutation
Casting Time
Action (Overgrowth) or 8 hours (Enrichment)
Range
150 feet
Components
V, S
Duration
Instantaneous
Classes
Bard, Druid, Ranger

This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.

Overgrowth. Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected.

Enrichment. All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one Plant Growth per year.

2014 Rules

Level & School
3rd-level transmutation
Casting Time
Action
Range
150 feet
Components
V, S
Duration
Instantaneous
Classes
Bard, Druid, Ranger

This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.

Plant Growth 5.5e 2024 vs. 5e 2014 edition differences

Overgrowth now uses a 100-foot-radius Sphere instead of just a 100-foot-radius area, so it affects vertical space too. Enrichment now says the plants can benefit from only one Plant Growth per year.

Plant Growth popularity

Plant Growth is a commonly chosen level 3 spell. Choosing it adds an established option to your spellbook.

Spells similar to Plant Growth

  • Spike Growth 2nd-level transmutation

    It creates hazardous plant-based terrain that impedes movement and shapes the battlefield in the same way the overgrowth option does.

  • Entangle 1st-level conjuration

    Both instantly animate or thicken vegetation in an area to hamper enemy movement and control their positioning.

  • Web 2nd-level conjuration

    Though not plant-based, it produces an area that restricts movement and pins creatures, serving a very similar tactical role.

  • Create Food and Water 3rd-level conjuration

    Its focus on provisioning sustenance matches the enrichment option’s purpose of increasing available food.

  • Goodberry 1st-level conjuration

    Both provide a magical way to produce or boost food for survival and resource needs over time.

Plant Growth is featured in