Plant Growth
2024 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action (Overgrowth) or 8 hours (Enrichment)
- Range
- 150 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Ranger
This spell channels vitality into plants. The casting time you use determines whether the spell has the Overgrowth or the Enrichment effect below.
Overgrowth. Choose a point within range. All normal plants in a 100-foot-radius Sphere centered on that point become thick and overgrown. A creature moving through that area must spend 4 feet of movement for every 1 foot it moves. You can exclude one or more areas of any size within the spell's area from being affected.
Enrichment. All plants in a half-mile radius centered on a point within range become enriched for 365 days. The plants yield twice the normal amount of food when harvested. They can benefit from only one Plant Growth per year.
2014 Rules
- Level & School
- 3rd-level transmutation
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Druid, Ranger
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
You can exclude one or more areas of any size within the spell's area from being affected.
If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Plant Growth 5.5e 2024 vs. 5e 2014 edition differences
Plant Growth popularity
Plant Growth is a commonly chosen level 3 spell. Choosing it adds an established option to your spellbook.
- Top 50% level 3 Bard spell
- Top 50% level 3 Druid spell
- Top 50% level 3 Ranger spell
Spells similar to Plant Growth
Spike Growth 2nd-level transmutation
It creates hazardous plant-based terrain that impedes movement and shapes the battlefield in the same way the overgrowth option does.
Entangle 1st-level conjuration
Both instantly animate or thicken vegetation in an area to hamper enemy movement and control their positioning.
Web 2nd-level conjuration
Though not plant-based, it produces an area that restricts movement and pins creatures, serving a very similar tactical role.
Create Food and Water 3rd-level conjuration
Its focus on provisioning sustenance matches the enrichment option’s purpose of increasing available food.
Goodberry 1st-level conjuration
Both provide a magical way to produce or boost food for survival and resource needs over time.