Wrath of Nature
2014 Rules
- Level & School
- 5th-level evocation
- Casting Time
- Action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Druid, Ranger
- Source
- Xanathar's Guide to Everything
You call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause trees, rocks, and grasses in a 60-foot cube centered on that point to become animated until the spell ends.
Grasses and Undergrowth. Any area of ground in the cube that is covered by grass or undergrowth is difficult terrain for your enemies.
Trees. At the start of each of your turns, each of your enemies within 10 feet of any tree in the cube must succeed on a Dexterity saving throw or take 4d6 slashing damage from whipping branches.
Roots and Vines. At the end of each of your turns, one creature of your choice that is on the ground in the cube must succeed on a Strength saving throw or become restrained until the spell ends. A restrained creature can use an action to make a Strength (Athletics) check against your spell save DC, ending the effect on itself on a success.
Rocks. As a bonus action on your turn, you can cause a loose rock in the cube to launch at a creature you can see in the cube. Make a ranged spell attack against the target. On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must succeed on a Strength saving throw or fall prone.
Wrath of Nature 5.5e 2024 vs. 5e 2014 edition differences
Wrath of Nature is currently only available in the 2014 edition.
Wrath of Nature popularity
How popular is Wrath of Nature? It is a seldom seen spell in the game, but is often chosen over other options when available. This spell could be a valuable addition for spellbooks.
- Top 25% picked level 5 Druid spell
- Bottom 50% of all level 5 spells
- Bottom 50% picked level 5 Ranger spell
- Bottom 50% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Wrath of Nature
Wall of Thorns 6th-level conjuration
It shares the nature-based theme, druid list, concentration duration, and persistent slashing damage that shapes enemy movement.
Players prefer Wall of Thorns over Wrath of Nature
Maelstrom 5th-level evocation
This druid spell is the same level and uses concentration to create a damaging, persistent area that disrupts multiple creatures.
Players prefer Wrath of Nature over Maelstrom
Insect Plague 5th-level conjuration
Both are fifth-level druid area spells that blanket a large region with ongoing hazards and repeated damage.
Players prefer Wrath of Nature over Insect Plague
Evard's Black Tentacles 4th-level conjuration
Enemies caught in the area face recurring bludgeoning damage and restraint effects while the spell reshapes the battlefield.
Players prefer Wrath of Nature over Evard's Black Tentacles
Sleet Storm 3rd-level conjuration
This concentration spell similarly covers a large area with difficult terrain and disruptive effects that hinder enemy positioning.
Players prefer Wrath of Nature over Sleet Storm
Control Winds 5th-level transmutation
Both are fifth-level druid concentration spells that manipulate a broad area and provide ongoing tactical control over groups.
Players prefer Wrath of Nature over Control Winds