Spike Growth

  • Level & School 2nd-level transmutation
  • Casting Time Action
  • Range 150 feet
  • Components V, S, M (seven thorns)
  • Duration Concentration, up to 10 minutes
  • Classes Druid, Ranger

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.