Sleet Storm
2024 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M (a miniature umbrella)
- Duration
- Concentration, up to 1 minute
- Classes
- Druid, Sorcerer, Wizard
Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range. The area is Heavily Obscured, and exposed flames in the area are doused. Ground in the Cylinder is Difficult Terrain. When a creature enters the Cylinder for the first time on a turn or starts its turn there, it must succeed on a Dexterity saving throw or have the Prone condition and lose Concentration.
2014 Rules
- Level & School
- 3rd-level conjuration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M (a pinch of dust and a few drops of water)
- Duration
- Concentration, 1 minute
- Classes
- Druid, Sorcerer, Wizard
Until the spell ends, freezing rain and sleet fall in a 20-foot tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Sleet Storm 5.5e 2024 vs. 5e 2014 edition differences
Sleet Storm popularity
How popular is Sleet Storm? It is a seldom seen spell in the game, and it is almost never chosen when available. This spell is one that few spellcasters would ever acquire.
- Bottom 50% of all 5e spells
- Bottom 10% of all level 3 spells
- Bottom 10% picked level 3 Wizard spell
- Bottom 10% picked level 3 Sorcerer spell
- Bottom 10% picked level 3 Druid spell
Spells similar to Sleet Storm
Stinking Cloud 3rd-level conjuration
Also a 3rd-level conjuration that creates a lingering area effect which heavily hinders creatures and forces saves each turn to avoid negative status.
Fog Cloud 1st-level conjuration
Produces a heavily obscuring area that shapes the battlefield in the same way sleet does, making it useful for concealment and movement control.
Grease 1st-level conjuration
Creates slippery ground that causes creatures to fall when they enter or start their turn there, mirroring sleet storm's prone-inducing, terrain-hindering behavior.
Web 2nd-level conjuration
Generates an area that impedes movement and can force saving throws to become immobilized, offering a similar tactical zone-denial effect.
Hypnotic Pattern 3rd-level illusion
A 3rd-level area control spell that incapacitates multiple targets with a repeated-save danger, serving a comparable crowd-control role in encounters.