Sleet Storm

Level & School
3rd-level conjuration
Casting Time
Action
Range
150 feet
Components
V, S, M (a miniature umbrella)
Duration
Concentration, up to 1 minute
Classes
Druid, Sorcerer, Wizard

Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range. The area is Heavily Obscured, and exposed flames in the area are doused. Ground in the Cylinder is Difficult Terrain. When a creature enters the Cylinder for the first time on a turn or starts its turn there, it must succeed on a Dexterity saving throw or have the Prone condition and lose Concentration.

Level & School
3rd-level conjuration
Casting Time
Action
Range
150 feet
Components
V, S, M (a pinch of dust and a few drops of water)
Duration
Concentration, 1 minute
Classes
Druid, Sorcerer, Wizard

Until the spell ends, freezing rain and sleet fall in a 20-foot tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.

Sleet Storm 5.5e 2024 vs. 5e 2014 edition differences

The 2024 version specifies "up to 1 minute" duration, whereas the 2014 version states "1 minute." The 2024 version reverses the cylinder's dimensions to 40-foot-tall, 20-foot-radius, while the 2014 has 20-foot-tall, 40-foot-radius. The 2024 version states "Heavily Obscured" explicitly; the 2014 states "heavily obscured" without capitalization. The 2024 version combines the prone condition and losing concentration into one saving throw, while the 2014 separates them.

Spells similar to Sleet Storm

  • Stinking Cloud, 3rd-level conjuration

    Also a 3rd-level conjuration that creates a lingering area effect which heavily hinders creatures and forces saves each turn to avoid negative status.
  • Fog Cloud, 1st-level conjuration

    Produces a heavily obscuring area that shapes the battlefield in the same way sleet does, making it useful for concealment and movement control.
  • Grease, 1st-level conjuration

    Creates slippery ground that causes creatures to fall when they enter or start their turn there, mirroring sleet storm's prone-inducing, terrain-hindering behavior.
  • Web, 2nd-level conjuration

    Generates an area that impedes movement and can force saving throws to become immobilized, offering a similar tactical zone-denial effect.
  • Hypnotic Pattern, 3rd-level illusion

    A 3rd-level area control spell that incapacitates multiple targets with a repeated-save danger, serving a comparable crowd-control role in encounters.