Primordial Ward
2014 Rules
- Level & School
- 6th-level abjuration
- Casting Time
- Action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, 1 minute
- Classes
- Druid
- Source
- Xanathar's Guide to Everything
You have resistance to acid, cold, fire, lightning, and thunder damage for the spell's duration.
When you take damage of one of those types, you can use your reaction to gain immunity to that type of damage, including against the triggering damage. If you do so, the resistances end, and you have the immunity until the end of your next turn, at which time the spell ends.
Primordial Ward 5.5e 2024 vs. 5e 2014 edition differences
Primordial Ward is currently only available in the 2014 edition.
Primordial Ward popularity
How popular is Primordial Ward? It is one of the rarest spells in the game, but is often chosen over other options when available. This spell is a rare and unique offering.
- Top 50% picked level 6 Druid spell
- Bottom 10% of all level 6 spells
- Bottom 10% of all 5e spells
Read about how this popularity data is calculated.
Spells similar to Primordial Ward
Invulnerability 9th-level abjuration
Although much stronger and higher level, it similarly protects a self-targeted caster from incoming damage through concentration.
Players prefer Primordial Ward over Invulnerability
Circle of Power 5th-level abjuration
It is another high-level abjuration that uses concentration to protect allies from harmful magical effects and damage.
Players prefer Primordial Ward over Circle of Power
Fizban's Platinum Shield 6th-level abjuration
This same-level abjuration provides sustained elemental protection and can be maintained while reacting to threats.
Players prefer Primordial Ward over Fizban's Platinum Shield
Protection from Energy 3rd-level abjuration
It is a druid-accessible concentration spell that grants resistance to elemental damage for an extended duration.
Players prefer Primordial Ward over Protection from Energy
Absorb Elements 1st-level abjuration
Both defend against acid, cold, fire, lightning, and thunder while using a reaction to reduce or negate an incoming elemental hit.
Players prefer Primordial Ward over Absorb Elements
Stoneskin 4th-level transmutation
Both are concentration-based defensive buffs that grant resistance to a broad category of common damage.
Players prefer Primordial Ward over Stoneskin