Cause Fear
2014 Rules
- Level & School
- 1st-level necromancy
- Casting Time
- Action
- Range
- 60 feet
- Components
- V
- Duration
- Concentration, 1 minute
- Classes
- Warlock, Wizard
- Source
- Xanathar's Guide to Everything
You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Cause Fear 5.5e 2024 vs. 5e 2014 edition differences
Cause Fear is currently only available in the 2014 edition.
Cause Fear popularity
How popular is Cause Fear? It is a commonly found spell in the game, but is chosen less than other options when available. This spell may be situational for many spellbooks.
- Top 50% of all 5e spells
- Bottom 25% picked level 1 Wizard spell
- Bottom 25% of all level 1 spells
- Bottom 10% picked level 1 Warlock spell
Read about how this popularity data is calculated.
Spells similar to Cause Fear
Command 1st-level enchantment
Both spells try to override an enemy’s actions with one decisive save and are strongest when you need quick control from range.
Players prefer Command over Cause Fear
Fear 3rd-level illusion
It plays almost the same way, turning a failed save into a panicked creature that keeps trying to shake it off.
Players prefer Fear over Cause Fear
Bane 1st-level enchantment
Like Cause Fear, it is an early concentration debuff that pressures multiple enemies and uses a saving throw to stick.
Players prefer Bane over Cause Fear
Charm Person 1st-level enchantment
It shares the same enchantment-style social manipulation and the same wizard/warlock overlap, even though it aims for friendliness instead of fear.
Players prefer Charm Person over Cause Fear
Tasha's Hideous Laughter 1st-level enchantment
This is another low-level concentration spell that locks down a single target with repeated saving throws.
Players prefer Tasha's Hideous Laughter over Cause Fear