Cause Fear

A
Control

Cause Fear is a Control spell. Control spells restrict enemy options through debuffs or denial effects.

See all Control spells →
spell that strikes a creature with mortal dread, forcing a
single foe

Cause Fear is a Save or Suck spell. Save or Suck spells fall entirely flat if the target succeeds on a saving throw.

See all Save or Suck spells →
fright that can spread to
multiple foes

Cause Fear is a Multi Target spell. Multi Target spells have an area of effect or can explicitly target multiple allies or enemies.

See all Multi Target spells →
and exploit
social fears

Cause Fear is a Social Influence spell. Social Influence spells create ways to communicate, persuade, and alter behavior.

See all Social Influence spells →
.

2014 Rules

Level & School
1st-level necromancy
Casting Time
Action
Range
60 feet
Components
V
Duration
Concentration, 1 minute
Classes
Warlock, Wizard
Source
Xanathar's Guide to Everything

You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Cause Fear 5.5e 2024 vs. 5e 2014 edition differences

Cause Fear is currently only available in the 2014 edition.

Cause Fear popularity

How popular is Cause Fear? It is a commonly found spell in the game, but it is almost never chosen when available. This spell is not highly valued.

Read about how this popularity data is calculated.

Spells similar to Cause Fear